Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 fighter moved from Philippines to Guam 1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 transport moved from 26 Sea Zone to 12 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Eastern United States 1 bomber moved from Central United States to Eastern United States 1 transport moved from 12 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Western United States Place Units - Americans 1 carrier and 1 submarine placed in 10 Sea Zone 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hunan 1 infantry moved from Kweichow to Hunan 1 infantry moved from Yunnan to Hunan 1 fighter moved from Szechwan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Szechwan 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Yunnan to Szechwan Place Units - Chinese 3 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 1 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 1 fighter moved from United Kingdom to 106 Sea Zone 1 cruiser and 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from United Kingdom to 97 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 carrier moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 cruiser, 1 fighter and 1 submarine Italians defend with 1 destroyer and 1 transport British win with 1 cruiser, 1 fighter and 1 submarine remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in 106 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 submarine British win with 1 fighter remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Italians defend with 1 battleship, 1 cruiser and 1 transport British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 33 Casualties for British: 1 submarine Casualties for Italians: 1 battleship, 1 cruiser and 1 transport Non Combat Move - British 1 bomber moved from 97 Sea Zone to Malta 1 tactical_bomber moved from 97 Sea Zone to Malta 1 fighter moved from 96 Sea Zone to Malta 1 transport moved from 98 Sea Zone to 72 Sea Zone 1 destroyer moved from 71 Sea Zone to 80 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 battleship moved from 37 Sea Zone to 39 Sea Zone 3 infantry moved from Malaya to Shan State 1 fighter moved from Burma to India 1 infantry moved from Burma to India 1 infantry moved from Burma to India 1 armour moved from Alexandria to Egypt 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 artillery moved from Alexandria to Egypt 1 infantry moved from Alexandria to Egypt 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Union of South Africa to Rhodesia 1 fighter moved from 106 Sea Zone to Quebec 1 artillery moved from Ontario to Quebec 1 infantry moved from Ontario to Quebec 1 battleship moved from 111 Sea Zone to 109 Sea Zone 1 fighter moved from Scotland to United Kingdom 1 aaGun and 2 infantry moved from Scotland to United Kingdom 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 1 infantry moved from United Kingdom to 109 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - British 6 infantry placed in United Kingdom 1 armour and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 28 PUs; end with 28 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 5 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 5 infantry and 1 mech_infantry2011 League Rules AA50
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No, last year we used FAQ rules for tech. (Limitations to improved factories was an FAQ, actually the Paratrooper/blitz rule was in the FAQ as well).
It seems the appropriate thing to do would be have any open tech game finish using the rules they started under unless both players agree to switch (even if neither side has the tech, purchases may have been geared towards taking advantage of one or the other). But any new games should probably start under the new FAQ rules. But it’s not my call.
I would agree, otherwise confusion may arise when players have to know about a “historical” state of the rules/FAQ that does not correspond with the up to date-rules.
Just my opinion, of course… -
Oops, you guys are right.
USE THE RULES PLUS FAQ (when applicable).
(note: I think I was think of an early tourney we had where maybe we didn’t use the updates or something.)
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I’m confused. Do the changes to the FAQ apply to existing league games? To new games? Or not at all?
I’m in a game where my opponent got heavy bombers.
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If you already started one way then continue as is.
But all games should go by Rules + FAQ clarifications.
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I still don’t know what exactly the bid rules are.
If I win a bid of 3, can I then choose to take 3 more IPC’s however I choose (for example, one to each of the 3 Allied bank accounts)? Can I place one infantry unit on any Allied territory on the map?
I heard you can’t place a unit on a territory that has nothing on it at game start. But I’ve never seen actual conventional, accepted bid rules.
Help?
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You can split the money. Units have to be place in territories which already have units and have to be the same nationality eg. a russian infantry can’t be placed in egypt.
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You can split the money. Units have to be place in territories which already have units and have to be the same nationality eg. a russian infantry can’t be placed in egypt.
So Italian units can be placed in Libya, but German units can’t?
Thanks!
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We made an exception for Lib last year so either Ger or Ita could place units, not sure what other sites did. However, it is a moot point now since we bid for the Allies.
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Not totally: England has a USA’s bomber in 1942 scenario. I guess nobody would bid there, but who knows what tricks hide the people under the sleeve? USA bomber bid? :lol:
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Not totally: England has a USA’s bomber in 1942 scenario. I guess nobody would bid there, but who knows what tricks hide the people under the sleeve? USA bomber bid? :lol:
Very good point, Func. :-D
Yeah, I wouldn’t mind a bomber bid… Who needs an infantry in Egypt, when you could just bomb the crap out of the Italian fleet? :-) -
Just goes to show I don’t play '42 that often. :lol:
Simple rule - no US units to UK.
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2010 Axis and Allies AA50-41 and AA50-42 League Rules.
2 - You may play anyone in the league, but only a max of 3 games per opponent will count in standings. League games must be declared a League game (in thread title or League forum) prior to the start of the game.
Just because I started to play some '42…is the limit per person per League or total combined across both fields?
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I believe that you can play up to 3 '41 League matches against a single opponent and also up to 3 ‘42 League matches against the same opponent because the 2 Leagues’ scoring are completely separate.
Anyone else see it differently?
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I believe that you can play up to 3 '41 League matches against a single opponent and also up to 3 ‘42 League matches against the same opponent because the 2 Leagues’ scoring are completely separate.
That would be my understanding.
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I would concur with what maxo said. Last year I had 3 games of AA50-41 and 3 games of AAR against the same opponent and they counted in their respective leagues.
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I put this post in the discussion thread, but I’ve gotten no answer yet, so I’ll try it here.
I have a thought, but I’d like to get a ruling on it. I know that for a regular (non-League) game, that this would be fine, but how about for League matches?
Easier techs - If both players agreed before playing the game, that if single dice were rolled for technology, and the tech die roll missed, but the Chart 1/Chart 2 die was a six, that the rolls would be counted as being reversed, so the 6 on Chart 1/Chart 2 would count as hitting a technology, and the first die rolled for tech would then count towards whichever chart had been specified as being the tech acquired. Another option would be if multiple dice were rolled for technology, and the added up total of the dice equaled to 6, then it would be counted as having rolled a 6, and therefore acquiring a tech. (Example: 3 tech dice were rolled: a 1, a 2, and a 3, since the total of the 3 dice adds up to 6, then it would be counted as having rolled a 6.
Designated techs - Again, if both players agreed before playing the game, that a power could acquire a specific tech for x number of researchers. (Probably this would be limited to Round 1 only.) Example: 2 players want to explore a German naval strategy, so they agree that Germany could spend 5 IPCs for 1 researcher, and could then automatically acquire Advanced Shipyards/Super Subs/etc… on Germany’s first turn. To balance this, then perhaps the Allies would also be allowed 1 5-IPC tech on Turn 1, maybe Mechanized Infantry for the US or something. Maybe players would like to explore a Japan and US first turn Long Range Aircraft for 5 IPCs scenario or many, many other such scenarios.
Once again, this would only be allowed if both players agreed to this before the game began.
So, could either or both of these ideas possibly be allowed for League games?
I’m not trying to change the League, but I’m just asking a question, so I don’t need criticism of this idea, just an answer. :wink:
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I put this post in the discussion thread, but I’ve gotten no answer yet, so I’ll try it here.
We are taking a look at your proposal and should get back to you shortly. Thanks for the suggestion.
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@PGMatt:
2010 Axis and Allies AA50-41 and AA50-42 League Rules.
2 - You may play anyone in the league, but only a max of 3 games per opponent will count in standings. League games must be declared a League game (in thread title or League forum) prior to the start of the game.
Just because I started to play some '42…is the limit per person per League or total combined across both fields?
Each league is counted separately so it is a max of 3 for the 41L & a max of 3 for the 42L. Therefore someone can beat me three times in each league!
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Are multiplayer league games allowed?
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Are multiplayer league games allowed?
They are not.
There is a “doubles” tourney each year however. I think the 09 doubles tourney final game is still going on!