Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 armour moved from Romania to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 1 fighter moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 1 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour, 1 artillery and 1 infantry moved from Holland Belgium to France 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone Battle in Yugoslavia Germans attack with 2 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery and 3 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 6 armour, 2 artilleries, 4 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 29 Casualties for Germans: 4 infantry and 3 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Casualties for Germans: 2 fighters, 2 submarines and 1 tactical_bomber Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 infantry moved from Denmark to Western Germany 1 aaGun moved from Germany to 114 Sea Zone 1 aaGun, 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Norway to Finland 1 infantry moved from 113 Sea Zone to Norway 1 aaGun moved from 113 Sea Zone to Norway 1 aaGun moved from Western Germany to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 aaGun moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 artillery moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 aaGun, 2 artilleries and 9 infantry moved from Germany to Poland 1 armour moved from Poland to Slovakia Hungary Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs2011 League Rules AA50
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good then. u dont deserve ˝get ironised˝ .
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How are “Heavy Bombers” treated in the 2010 league?
According to the rulebook: Add the results of the two dice.
or
According to the new Faq: Choose the best result of the two dice
(see http://www.axisandallies.org/forums/index.php?topic=16872.msg563184#msg563184 )Or will there be a rule such as: Ongoing games with tech = “old rule”
games starting today or later = “New rule”.?
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@P@nther:
How are “Heavy Bombers” treated in the 2010 league?
According to the rulebook: Add the results of the two dice.
or
According to the new Faq: Choose the best result of the two dice
(see http://www.axisandallies.org/forums/index.php?topic=16872.msg563184#msg563184 )Or will there be a rule such as: Ongoing games with tech = “old rule”
games starting today or later = “New rule”.?
I could ask the same question as above referring to the rule change concerning bombers with paratroopers that have to stop in the territory a tank has just blitzed through now (the bomber was allowed to proceed according to the old FAQ).
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Page 19, Step 5. Press Attack or Retreat – Condition B–Attacker Retreats: The second sentence should read: “Move all attacking land and sea units in that combat on the battle board to a single adjacent friendly space from which at least one attacking land or sea unit moved.”
Does this mean one can retreat from an amphib even if some offloaded units are left ? Also can units retreat to transports assuming the proper amount of spaces to hold them ?
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Page 19, Step 5. Press Attack or Retreat – Condition B–Attacker Retreats: The second sentence should read: “Move all attacking land and sea units in that combat on the battle board to a single adjacent friendly space from which at least one attacking land or sea unit moved.”
Does this mean one can retreat from an amphib even if some offloaded units are left ? Also can units retreat to transports assuming the proper amount of spaces to hold them ?
I don’t think so, because the general Amphibous Assault-rules were not changed.
The only difference in this FAQ-change is the exchange of the word “units” from the rulebook with the words “land or sea unit”. I think the new wording is just a clarification that air units do not retreat the way the other units do. -
@P@nther:
Page 19, Step 5. Press Attack or Retreat – Condition B–Attacker Retreats: The second sentence should read: “Move all attacking land and sea units in that combat on the battle board to a single adjacent friendly space from which at least one attacking land or sea unit moved.”
Does this mean one can retreat from an amphib even if some offloaded units are left ? Also can units retreat to transports assuming the proper amount of spaces to hold them ?
I don’t think so, because the general Amphibous Assault-rules were not changed.
The only difference in this FAQ-change is the exchange of the word “units” from the rulebook with the words “land or sea unit”. I think the new wording is just a clarification that air units do not retreat the way the other units do.… and that land or sea units cannot retreat to a territory an air unit came from (if not accompanied by a land or sea unit from the same territory the air unit came from).
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Yes, I think I took it out of context.
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i am trying to find the answer to a rules question
I have read the FAQ and can’t find the answer
for the russian NO it says ARC + no allied units in USSR
if you take finland and land british planes do you then lose the NO
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i am trying to find the answer to a rules question
I have read the FAQ and can’t find the answer
for the russian NO it says ARC + no allied units in USSR
if you take finland and land british planes do you then lose the NOIf Russia takes Finland and the brits land a plane in finland then Russia loses the NO bonus.
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http://www.axisandallies.org/forums/index.php?board=62.0
For rule questions please go the anniversary thread, find Kreighund, send him a pm or just start a thread asking the question and he will answer it. He is the authority on the OOB rules.
For any bid related questions one of us mods can give you an answer.
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@JWW:
For rule questions please go the anniversary thread, find Kreighund, send him a pm or just start a thread asking the question and he will answer it. He is the authority on the OOB rules.
For any bid related questions one of us mods can give you an answer.
Sure… but what about the impact of the two rule changes that were introduced with the new AA50-FAQ on the league games?
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Editted to remove confusion.
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No, last year we used FAQ rules for tech. (Limitations to improved factories was an FAQ, actually the Paratrooper/blitz rule was in the FAQ as well).
It seems the appropriate thing to do would be have any open tech game finish using the rules they started under unless both players agree to switch (even if neither side has the tech, purchases may have been geared towards taking advantage of one or the other). But any new games should probably start under the new FAQ rules. But it’s not my call.
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As I recall for last year, we used:
Rulebook + latest FAQ EXCEPT for Tech rules.
So use the rulebook for HBs.
OK for HBs.
But what about the rule change concerning bombers with paratroopers?
From the new FAQ:
Q. Bombers carrying Paratroopers must stop moving in the first hostile territory they enter. If a
tank is blitzing through an unoccupied hostile territory, does a bomber entering that territory
during the same Combat Movement phase have to stop there, or can it keep moving?
A. It must stop. Even though the territory is captured as soon as the blitzing tank enters it, and the
territory is considered friendly at that point, all combat movement is simultaneous. This means that
the bomber and tank entered the territory at the same time, when it was still hostile.Old FAQ
A. Since the territory is captured as soon as the blitzing tank enters it, the territory is considered friendly
at that point, and the bomber may continue its movement. This only applies to the “blitzed” territory
(the territory moved through). If the tank ends its movement in an unoccupied enemy territory, that
territory doesn’t change hands until all combat movement is completed, as is the case with any
unoccupied enemy territory moved into during combat movement.I’m just asking because this in fact is not a tech change (paratroopers tech still remains paratroopers tech) but a change of general gameplay using bombers with paratroopers that has not been covered by the rulebook but was introduced by a former FAQ.
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No, last year we used FAQ rules for tech. (Limitations to improved factories was an FAQ, actually the Paratrooper/blitz rule was in the FAQ as well).
It seems the appropriate thing to do would be have any open tech game finish using the rules they started under unless both players agree to switch (even if neither side has the tech, purchases may have been geared towards taking advantage of one or the other). But any new games should probably start under the new FAQ rules. But it’s not my call.
I would agree, otherwise confusion may arise when players have to know about a “historical” state of the rules/FAQ that does not correspond with the up to date-rules.
Just my opinion, of course… -
Oops, you guys are right.
USE THE RULES PLUS FAQ (when applicable).
(note: I think I was think of an early tourney we had where maybe we didn’t use the updates or something.)
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I’m confused. Do the changes to the FAQ apply to existing league games? To new games? Or not at all?
I’m in a game where my opponent got heavy bombers.
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If you already started one way then continue as is.
But all games should go by Rules + FAQ clarifications.
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I still don’t know what exactly the bid rules are.
If I win a bid of 3, can I then choose to take 3 more IPC’s however I choose (for example, one to each of the 3 Allied bank accounts)? Can I place one infantry unit on any Allied territory on the map?
I heard you can’t place a unit on a territory that has nothing on it at game start. But I’ve never seen actual conventional, accepted bid rules.
Help?
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You can split the money. Units have to be place in territories which already have units and have to be the same nationality eg. a russian infantry can’t be placed in egypt.