I too have been searching for answers but in a simple sub vs. sub context. Manual, pg 18,“Step 2, General Combat…both attacking and defending submarines can choose to either make a Surprise Strike or Submerge…”,pg 30,“Submarines, Special Abilities, Submersible:…The decision is made before any dice are rolled by either side (the attacker decides first) and takes effect immediately.”, this is reasserted on pg 4 of the March 2009 FAQ, “Submarines Q. Exactly when is the decision made whether or not to submerge submarines? A. The decision whether to submerge submarines is made before any dice are rolled by either side in an exchange of fire , and the subs submerge immediately. The attacker decides before the defender.”. “Decides” does not equate to “attacks”.
BGG Axis and Allies Anniversary Edition, Forum, Rules, Sept, 2009, “Can a submarine ever be attacked without a destroyer present because of the ability to submerge first”. Kevin Chapman ( Patron) answers,"…so a sub can only attack another sub if the defender chooses to fight (or there is an attacking destroyer)".
BGG (as above), in " subs vs other naval units", has other useful comments by Kevin Chapman and Don Moody on this subject.
I like the imagery of this implementation. A lone sub,or two causing isolated mayhem before sinking into the depths or just driving for their pens, until, at the slightest indication of an attack,“Dive, dive dive”. What is wrong with that…until a destroyer turns them from buccaneers of the sea into desperate survivors hoping only to escape!.
Was there a question in there somewhere? You initially said you were searching for answers but never really asked any question(s). Just trying to end your search for answers
That makes it a lot easier to block ICs from producing sea units, Sea Zones 5, 56, and 62 in particular. More importantly, it makes Subs more effective at blocking those zones, because they get to use their higher attack value, and also be reinforced by air/naval units.
Another situation would be if Germany put a sub in each sea zone around the UK. If Britain puts a Destroyer in each zone to counter, then Germany sends its airforce, while using the Subs as fodder.
We used a red marker to paint the tips of some old AA guns to denote rockets. We did it mainly to remember you have rockets. It really sucks when you forget to fire them, it happens every now and again. You could also paint them another color to denote radar.
I agree with you that LRA is pretty powerful, and possibly over powerful if your playing competitor got it for cheap. I don’t agree with replacing it with paratroopers. Simply for the reason that paratroopers are aweful. Maybe make LRA +1 to air movement.
the +1 on movement was also our solution to the way overpowered (compared to other techs) LRA weapon
He can build 1 IC and 1 INF. The damage markers only indicate the limited production of a damaged IC.
A newly built IC is considered to be build in a new territory, with the resources and manpower available of the country it is in.