@andrewaagamer
Ah. I hadn’t understood that subtlety. It’s a bit like assuming that, as an attacker, I’m going to win - so, retreat isn’t an option. Thanks a lot for your help.
My play group runs out of Japanese tanks. They usually get two IC’s in Asia, and go for the tank March to Moscow. I scavenged extra tanks and roundels from my original Axis and Allies game.
In AA50, enemy subs and transports can be completely ignored, as long as you don’t engage any of them.
(If you attack a sub/transport combo with a fighter and also try to land there amphibiously, the sub can sink your transport. You can’t pick and choose what to ignore within a single zone)
Yes, it allows for non combat moves during CM. For fighters and carriers move it seems necessary, because when you move a fighter TripleA allows the move only if there is a valid land spot. Sometime it is needed to move the AC during CM to “show that there is a valid land spot”. So TripleA allows to non combat move the AC during CM. After moving the fighters you may, in case, cancel the move of the AC and then move it during NCM to allows fighters landing.
I agree with your rational, but I do feel that Paratroopers belong in the game. I don’t know the solution though. Perhaps they could only be used in attacks where at least 1 other unit is also attacking the same territory by land or by sea. (I would make an exception for islands and perhaps undefended territories.)