I agree as I have said before that you can’t judge anything unless you have played the game but I was just pointing out things that I thought seemed a little funny. Yes, if Artillery had 2 land power it would make bombers less useful unless you made bombers land power 3 like I did. Yes, things might be different prices with different stats but I am just speculating. I just thought artillery attacking ships seemed weird and having them have more power on land seemed more fitting. Maybe I am wrong. I don’t know how the game really plays because I won’t have it until Friday. I just thing some of the stats are questionable at first glance. Air Craft carriers with no anti-air? I don’t see how that could be. Anti-Air guns more effective at destroying fighters than opposing fighters? Battleship anti-air power just as effective as destroyers? Clearly Battleships had way more AA guns than Destroyers.
Balance Of Power?
Just finished playing my first game of Guadalcanal! Overall I liked the feel of a more tatical A&A compared to the large scale, world/pacific/europe maps and it provided a nice change.
I played as the Japanese and totally friggin owned. LMFAO
I was wondering if the japanese have the advantage in this game, or if i just totally outplayed my dad :evil:
Let Me Know,
No side has a particular advantage that I’ve noted. The game is pretty even.
I agree with Frimmel. The game is pretty balanced. I can see one situation where until the US player figures it out, the game tips in favor of the Japanese, but the solution to that question is already on this forum. Enjoy the game. Welcome to the forum. Happy New Year!