• Thanks Vareel and Mike. I don’t see any other KUF possibilities to take the discussion to a another level. Nice to have discussed this with you.

    Greets.


  • Hiho,

    Yesterday i had a game, playing japan with KUF strategy (i’m japan). It works well and better than expected, since USA made some mistakes:

    J1 builds: 3 Transports, 1 Rtl

    Move: all 3 ACs to Hawaii, with 3 Ftr & 3 Tac
    Asia - nothing special (except a bloody battle in Yun).

    J2 builds: 3 Transports, Inf/Art to fill it.
    Taking Bco, destroying the complete USA Navy around Hawaii (USA moves his complete Navy to Hawaii). Saving the 6 Transports with 2 Des, 1 Cru (only 1 Ftr, 1 Bmb can reach them).
    In Asia china & uk are on the march.

    J3 builds: more transports & troops to reinforce asia.
    Taking WUs with 12 Troops, 2 Bmb, 3 Ftr and 3 Tac - collecting +60 IPC, have 104 IPC on the hand at the end of the round.
    Taking Hawaii.
    Asia: UK and China taken more ground. UK is on 39 IPCs, China around 20 - ANZAC about 15.

    In round 7 or 8 the allies surrender, but it was very hard in asia - i’m thrown out (only Korea and Manchuria i held) and it takes several round to return the NAVY from the West-Coast of the USA.  I think without the mistakes from the USA, i will not work - even if USA wil fall in J4 (USA can easily survive an additional round) or J5 - the losses from japan are much higher and i don’t think it can compete the Power of UK, ANZAC and China - all of them have an horrible income (around 75 all together) - taking USA is to costly and will slow down japan to much.

    Atti


  • @Vareel:

    I wonder if there would be a way using the convoy rules.  You would need 26 subs, or 52 surface ships to block all LA income.  You start with 2 subs, so you would need 24 more, or 24x6=144 IPCs worth.  Might be able to get pretty close by turn 4, but i’m not sure.

    Only problem is, you apparently don’t know the convoy rules.  You can’t take away NO income.


  • Its not viable to go for broke and knock out the USA while losing your territory on the rest of the board.  Like I said, if I am playing the USA and see this coming, then I will get the most units possible with the cash I get as USA, and I will be pressuring and pushing mulitple fronts on Japan elsewhere with the other Allies.  It is like Operation Sea Lion but it is telegraphed with more delay time between the actual build up of units versus the actual invasion.  The USA is really the only power that Japan shouldn’t attempt to invade to knock out first.  You have 3 other factions to pick away at that are much weaker and much much closer to destroy.  China, not to mention the other 2 allies, would be a huge thorn in Japan’s side with the ability to deploy on freshly taken territory.


  • @Gharen:

    Its not viable to go for broke and knock out the USA while losing your territory on the rest of the board.  Like I said, if I am playing the USA and see this coming, then I will get the most units possible with the cash I get as USA, and I will be pressuring and pushing mulitple fronts on Japan elsewhere with the other Allies.  It is like Operation Sea Lion but it is telegraphed with more delay time between the actual build up of units versus the actual invasion.  The USA is really the only power that Japan shouldn’t attempt to invade to knock out first.  You have 3 other factions to pick away at that are much weaker and much much closer to destroy.  China, not to mention the other 2 allies, would be a huge thorn in Japan’s side with the ability to deploy on freshly taken territory.

    I couldn’t have said it better.


  • Well, this is my first post here, so wish me luck :-P

    I got AAP40 a month or so ago and have played it a couple of times against complete newbies, of which I am one. Incidentally, while I was doing a solo run-through a week or so ago, I ran across the KUS strat (without even meaning to, really) and can’t really see the Allies having much of a chance against it. Here’s the rough Japanese play:
    J1: Do a standard J1 attack. Hit everything in sight (and out of sight). SHOW NO MERCY! :evil:. Make sure to hit the UK trannies to stop them getting DEI. Use fleet in Japan (+ carrier planes) to take Hawaii and move in 1 tranny worth of troops (doesn’t really matter which ones). Also take out Phillipines as best you can, and hit Yunnan, taking out Burma Road. After all this, the Allies should be seriously crippled. In non-combat, move any nearby fleet to Hawaii. Move troops on the Asian mainland forward and secure position. Move all AC in Japan to Hawaii.
    J2: Respond to any Allied threats and get as many trannies as possible. Don’t worry if Alaska is re-taken. It doesn’t really matter that much at this stage.
    J3: Eliminate US fleet if it is in between you and WUS. If not, hit it anyway :evil:. This is where I start to think that Japanese AF is waaaay OTT. Do whatever the heck else you want. Use your stacks of trannies to move stacks of troops into Alaska, whether it is still yours or not.
    J4: Attack WUS with everything that is within reach. Congratulations, your Air Force has just kicked some serious butt.
    J5,6,7 and so on: Proceed to use your newfound dominance in the game to your advantage.

    Sorry if I’m seeming a complete newb, but that is the game as I ses it.

    PS: sorry to resurrect an old (ish) topic


  • @MrBlack103:

    Well, this is my first post here, so wish me luck :-P

    I got AAP40 a month or so ago and have played it a couple of times against complete newbies, of which I am one. Incidentally, while I was doing a solo run-through a week or so ago, I ran across the KUS strat (without even meaning to, really) and can’t really see the Allies having much of a chance against it. Here’s the rough Japanese play:
    J1: Do a standard J1 attack. Hit everything in sight (and out of sight). SHOW NO MERCY! :evil:. Make sure to hit the UK trannies to stop them getting DEI. Use fleet in Japan (+ carrier planes) to take Hawaii and move in 1 tranny worth of troops (doesn’t really matter which ones). Also take out Phillipines as best you can, and hit Yunnan, taking out Burma Road. After all this, the Allies should be seriously crippled. In non-combat, move any nearby fleet to Hawaii. Move troops on the Asian mainland forward and secure position. Move all AC in Japan to Hawaii.
    J2: Respond to any Allied threats and get as many trannies as possible. Don’t worry if Alaska is re-taken. It doesn’t really matter that much at this stage.
    J3: Eliminate US fleet if it is in between you and WUS. If not, hit it anyway :evil:. This is where I start to think that Japanese AF is waaaay OTT. Do whatever the heck else you want. Use your stacks of trannies to move stacks of troops into Alaska, whether it is still yours or not.
    J4: Attack WUS with everything that is within reach. Congratulations, your Air Force has just kicked some serious butt.
    J5,6,7 and so on: Proceed to use your newfound dominance in the game to your advantage.

    Sorry if I’m seeming a complete newb, but that is the game as I ses it.

    PS: sorry to resurrect an old (ish) topic

    You need 2 transports each to take both hawaii and phill, and in hawaii, you have 2 inf, 1 art, 1 tank vs 2inf 1ftr 1bmr, if the tactical scrambled to prevent bombardment. Thats 1 1 2 2’s and a 3 vs a 1 2 2’s and a 4. The US has a higher defense and the same number of hits. Even if you use a third transport, it would have to come from the carolines, giving only one extra infantry. That may barely win with a tank remaining.

    According to the battle simulator, with 2 transports, there’s a 50% chance of taking hawaii. With 3, 75%. However, you then can’y use these transports to take phil or the DEI.


  • god i hate that term “trannies” .ugh.  and no kill usa doesnt work. it never has, and it never should


  • @idk_iam_swiss:

    god i hate that term “trannies” .ugh.  and no kill usa doesnt work. it never has, and it never should

    Hehe - that makes two of us.  I know it’s easier to say……  but we’re typing!

    You can keep your trannies with your bunnies and buggies, 'cause we don’t want any!!

    Once again, I will echo swiss and say that going after USA first does not work, since apparently some aren’t reading the older posts.


  • Once again, I will echo swiss and say that going after USA first does not work, since apparently some aren’t reading the older posts.

    Are you referring to old topics or old posts in this one? Because I read throught the whole topic.

    You need 2 transports each to take both hawaii and phill, and in hawaii, you have 2 inf, 1 art, 1 tank vs 2inf 1ftr 1bmr, if the tactical scrambled to prevent bombardment. Thats 1 1 2 2’s and a 3 vs a 1 2 2’s and a 4. The US has a higher defense and the same number of hits. Even if you use a third transport, it would have to come from the carolines, giving only one extra infantry. That may barely win with a tank remaining.

    Guess I’m wrong. :-) I’ll give it a few more trials, and may have done it slightly differently to how I recall (may/may not have used transport in both SZ6 and Carolines to assist in Hawaii. At the very least, I still think KUS first is a danger to the Allies, but maybe not so much as I thought previously. Thanks for the constructive criticism! It’s in short supply these days… :|not referring to anyone in particular, just in general

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