To help people out, I decided to create this post. Please post your games of AAP40 here, with a brief summary of your campaign, which side won, how many hours it took, basic strategies employed, and your feedback on the quality of the game.
Though I do question starting Siam under Japanese control….
I imagine this will change with the Global game as it depends on what happens to France.
I’m not talking about FIC. Siam had a favorable view of Japan’s opposition to Western Imperialism and their diplomatic assistance in settling border disputes with France, but was not interested in becoming part of the Greater Co-Prosperity Sphere. Japan landed troops there during the opening days of the war to secure passage into Malaya. Realizing there would be no help from the west, Siam negotiated a truce and allowed Japanese access to railroads, harbors and airfields.
Kiangsi and Kwangsi were invaded by Japan in 1938 but only in several small coastal pockets at that and were non contiguous. None of these territories should start under complete Japanese control in 1940.
It is still to your advantage to go to war sooner than later. J1 DOW is the way to go for this unless you trying to take over America, you get pretty good odds for it still.
I disagree with you here Cow. Pacific is a lot different than global. I even think it might even be best to wait till turn 3 to attack allies after they have declared war on you. This will keep America from getting her 30 dollar bonus, and her 40 dollar bonus for two turns. That is a total of 99 less, since you would take phil in a T1 attack. Haven’t played enough games to be 100% sure, but taking India is a lot easier, and your real problem is taking Hawaii. I don’t know how you can ever take Sydney if the allies are competent at all.
I will be buying online after Christmas. As for supporting my local game store…They want 90 bucks for the game. Amazon wants 60. I would happily pay 90 or more for a reprint of anniversary (which I missed out on) but based on what I have read online this game, while it looks like a lot fun, isn’t up to snuff with no IPCs, a lack of pieces, and rule book that is filled with errata and misspellings. The main reason I am considering this game is to combine with upcoming europe (I don’t think a reprint of AA 50 is really coming based on posts here and at WOTC).
I have good collection of navy minatures which might help with the lack of tac bombers…not really sure yet.
China is irrelevant. J1 attack takes away so much $ from the UK / US with territories and bonuses that the US +40 is really a +20 or so net, and who cares about the US being able to buy a carrier extra that isn’t going to be anywhere important for 2 turns?
I would like to thank you guys for the advice, because I won my game against my best buddy.
I immediately pushed my Navy South and took NSW from the Austrailians (he had alot of troops in Queensland). I also built a factory in Kwangtung which the next turn I made 9 men there (and a transport) followed by 10 tanks the next turn. I traded NSW for a few turns back and forth eventually killing off all the Australian troops two turns before America could send their then massive navy to Austrailia.
I used two transports and took Sumatra and Malaya with Battleship and Destroyer support, and smashed the remaining Brits and 3 Chinese in Yunnan at the cost of about 8 planes to the 4 British planes and several infantry.
With Australia clear of troops I moved transports and bombers into a poor India and took it over and blocked the United States from reaching Austrailia, Japan, or the Phillipenes.
Thank you all for the advice, but next time Ill attack sooner with Japan, the Brits got rich fast which caused me a big headache.