Well, frederick319, thanks to your response further up the thread, I settled on getting the 335 piece printed version instead of the rarer 330 piece printed one. I found one on ebay and to my surprise, not only did it have the red Chinese pieces (which were pretty clear in the pictures), it also had all 8 of the Wildcat/Hellcat pieces as well as the miscounted US infantry pieces with 12-olive infantry and 25-green Marines! So a double bonus since olive infantry are easy to come by!
Production values seemed pretty close to my original Pacific set (345 piece printing with the red Japanese pieces).
Yes i really miss all of the unique rules these older games had to offer. Like the j1 kill everything rules, or the allies paying for oil rule in europe. Convoying was wayyy beter in these games, but the problem i have with it is that its not an attack. Maybe we should have the ships roll dice and whenever they hit, the other player loses money, ON THE TURN OF THE AGGRESOR! The problem i have is that by the time its the enemies turn, they have destroyed you fleet that was blockading you convoy. Having it be an attack would fix so many issues when it comes to convoying.
I think the set up from the FAQ was what I was thinking of. After posting I also found Saburo Sakai’s recommendation of using the OOB set up, 24 VPs for Japanese Victory and giving the Allies an extra 12-16 IPCs to spend on turn one.
My group hasn’t had many plays of this version and to keep it in rotation keeping it as balanced as possible is a priority.