One problem with 1914 is warfare on the western front. It usually just dissolves into two giant stacks going at it in one territory, and the allies win that battle 90% of the time because they can get units there faster. One reason this happens is because people aren’t aggressive enough. Also, its too easy for people to combine their forces because flanking maneuvers aren’t very deadly in Axis and Allies. So I would make on slight adjustment to the moving out of contested territories rules:
When a unit moves out of a contested territory they may not battle. They may still move into contested territories containing units belonging to their power, but they may only reinforce not battle there. Also, I was really intrigued by @Arreghas idea about contested territories. You can see his forum here: https://www.axisandallies.org/forums/topic/34163/1914-contested-territories-an-interesting-tweak
Urban territories
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I’m toying around with axis and allies advanced, and I want to try and incorporate some sort of urban combat rule when fighting in the circular “city” territories. I want the rule to represent the increases of casualties taken on both sides and the dificulty in capturing and holding ground when fighting in major urban areas, ex:The Battle of Stalingrad. I’d really apreciate some ideas
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I am not so sure if urban areas caused increased causalty rates, they did certainly slow down attackes and were hard to take hold of and were a contributing factor in 200 day hell that was stalingrad.
Perhaps you could try limitng attacks on “urban” territories to one round of combat. Attacker fires, defender fires, and if the attacker has not won he must retreat. This would certainly make it more difficult to take these territroies and if would require that the attacker brings alot of firepower with them, so they can kill everything of the first round.
When my group plays AA50, we often limit the combat rounds too one or two, it allows for alot of strategy aswell as making room for rules that better represent tank warfare.
If your playing this rule with A&AEurope, I would predict that this rule is going to make moscow(which often has 30+ infantry in it) aswell as Leniggrad and stalingrad very difficult to take, so to make sure the game does not become favor the allies too much i would increase the German additional setup money from 12 IPCs too 20-30 IPCs.