@Panther Well said, thank you. Whether we like certain rules is subjective, so we can agree to disagree. I don’t like that if UK liberates Karelia the turn before Russia falls, the territory is rendered worthless, and the factory inoperable. But if the UK liberates Karelia the turn after Russia falls, they get the value of the territory and a fully functioning factory. I’d like to see control revert to any occupying allied force, upon lost of a capital. Losing a capital would still hurt, but it would make more sense than a territory suddenly becoming worthless and dormant.
But this isn’t a rules clarification, this is a rules wish.
We both agree that the movement is legal, since it’s not specifically forbidden by the rule book… but his complain is very soundable: all those zeros should be able to intercept my bombers (or other fighters if I had them)
Fighters in territories or sea zones being flown over cannot intercept planes. Only planes in the territory or sea zone actually being attacked may defend.
On another note i have alwase wonderd….when Fighters attack a territory that does not have any Fighters or AA guns in it and just Ground forces,do the Fighters attacking get to just keep rollin tell they have killed all the Infintry/Tanks?.I can not tell you how maney times me and my fellow A&A freaks have run into a situation where the Germans have these air forces attack a USSR territory with no AA or Fighters.So my queation is do they get to kill all the Reds or do they have to turn back after one round?
Ground units defend normally when attacked by fighters and/or bombers. The attacking air units can stick around for as many rounds as they like, or until they’re shot down, whichever comes first.