After several more games, that have all ended with my winning, My friends and I have decided to add a number of objectives, and an alliance system to it, to give them game a bit more of a purpose. We have several New national objectives for each of the countries, and we have written up 24 global objectives for players to accomplish to win the game. The thought is to give each player 2 or 3 global objectives and this is what they have to do to win the game. We are going to be spending all friday night and saturday day play testing these out. God Help me! 😉
Turning A&A 50 into A&A 1940
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A two page rules change that adds some much needed flavor to A&A 50 with direct insperation from the community and the upcoming 1940 Editions of A&A…some key points
Victory Cities have a puropose, and more are added!
2 Hit Carriers!
Ports!
UK in the fight in the Pacific!
Non-Agression Pact!
2 Types of Factories!
New Tech System!Overall, more theatre oriented…makes the game play like there are two different wars for the first 5 turns…japan has to stick to the pacific, fighting the serious threat of ANZAC forces and an India that can be resupplied. Germany and Italy have some new naval options with ports and Straights, more focus on russia…who doesnt have to worry about japan nearly as much. The US just cant KGF or KJF, they have to fight a balanced war…because the axis cant play Kill Russia First from the door.
50 to 40.doc -
Keep up the good work.