for the most part I like 'em - except it adds A LOT of complication & new stuff to the game. (Stalinist paranoia and the China rules, for example). Being sort-of opposed to IC’s in general and the somewhat long-ish ranges that fighters can potentially have, I gobbled up those rules pretty quickly. …mostly though, I borrowed a lot of the ideas to make simpler versions of these rules.
AARe (Enhanced) tourney at AAMC
axis_roll last edited by
For those of you who love Enhanced, now is the time to prove your skill in a tournament over at AAMC.
We need two more players or the tourney will be cancelled.
sign up here:
Thanks and good gaming!
Is there anybody ther who still plays this game?
I am looking for an opponent for AARe. The base rules are the same as AAR with mainly changes to tech, NAs, and subs. You can find the rules here - http://community.wizards.com/go/thread/view/75890/19941510/AARe_:_Enhanced?pg=1
Alternatively, you can find the rules stickied in the house rules section, but those are different in 2 minor areas (Yamato BB NA and radar NA) but for all else they work.
This ruleset is very fun to play with as it adds action in the pacific and increases the strategy possibilities. Germany can actually do subs in the atlantic and not be owned. KGF is no longer a must.
We would do mapview PBEM.
There is a very nice mapview module for AARe that I can give you if you don’t have it.
If you are interested pm me or email me at email@example.com