Re: AA50 National Advantage Cards
On this post, Many interesting national advantage. Some new. Unfortunatly, the 12 first Links are missing.
Has anybody played around with having the UK split up and have seperate entities like India, Canada, etc.
I tried it, Canada was no problem but Australia with an income of 4 hurt. I thought about adding India, Borneo income so they have more to put in the far east.
Any ideas?
add major and minor factories.
add “Victory cities may produce 1 infantry a turn”
add victory cities (use the tokens) to Egypt and South Africa
add minor factories to Canada, and Australia
badabing, commonwealth
coachofmany - Try the “Minor Axis and Allies Powers” rules variant I posted under this “House Rules” forum. There are links to set up sheets and rules based on a custom map which was created by DeathsHead for his game under the “Variant” forum. This map is great becuase it has the extra territories which make the Commonwealth forces more relavant.
Based on this map, I have provided rules for Commonwealth forces including India, Canada and Australia. There are also rules/set up for Free French. This version also provides set up/rules for Axis Minors like Finland, Hungary, Bulgaria, Romania and Vichy France.
I made a few revisions to the original rules, so look towards the end of the thread for the latest.
Also, I offer some sugggestionson how to gather pieces (from other AA games/The War Game, etc.) to represent these forces.
Let me know if this helps…
I looked at your rules, I thought they were good. I have only one problem and it is with Canada, they produced a ton of goods and shipped lots of equipment to many parts of the world, aircraft, tanks, destroyer escorts, men, .
Canada should be producing more than Australia, India, South Africa.
I would like to see the Commonwealth fixed in AAA games.