• An idea: Some type of mine field token or piece that allows a power to protect their shores from ships. Would take say…1 turn to clear…Maybe even a new unit sculpt for a mine countermeasures ship?


  • Here’s my reply from another topic.

    • House rules-
      If a player pass through a sea zone where you put a naval mine, roll 1 dice.
      If you get 1, the otehrs player must remove a ship of his choice off the gameboard.

    A naval mine cannot sink a ‘‘Two-hit warships’’ (carrier, battleship).
    1 sea zone = 1 naval mine per player.
    Naval mine is free.

    Only escort or destroyer can remove a magnetic mine.


  • If you are looking for mines, Table Tactics has mines in their Axis and Allies accessory set.

    http://www.tabletactics.com/index.html

    They could be used for either land or naval mine fields.

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