Oh, ok. I didn’t realize that they went out of play immediately. Thank you panther!
Rules Unstanding
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This is the first of what I expect to be many rule questions any body else can post theres as well here.
Ok . . . am I understanding this right?
I have 2 US Infantry, 1 US Artillery and 1 US Tank in the Eastern United States, I want to move them all to Morocco/Alergia. I have 2 US Transports in Sea Zone 10. If I understand the rules I can load all troops on the two transports in Sea Zone 10 then move them into Sea zones 11 and 12 and then Conduct an Amphibous Assualt on the 1 German Infantry located in Morocco/Alergia.
Did I do “Operation Torch” right?
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yes, you have it correct.
You can read through this thread for all kinds of rules discussions. There’s an FAQ link in there as well:
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Thanks for the reply . . . while the thread you mention is great for a long read 30+ post :-o I will keep asking here to be able to get a quck response.
Now my next question: if you bought 2 research tokens and then both rolls fail, due you keep those same two tokens for use on the next turn for more rolls?
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Thanks for the reply . . . while the thread you mention is great for a long read 30+ post :-o I will keep asking here to be able to get a quck response.
Now my next question: if you bought 2 research tokens and then both rolls fail, due you keep those same two tokens for use on the next turn for more rolls?
Yes researcher tokens are re-used until a tech break thru is achieved.
Once that happens, ALL researcher tokens are used/removed and new ones need to be purchased if more tech development is desired.
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page 11:
"Step 2: Roll Research Dice
For each research you have, roll one die.Success: If you roll at least one “6,” you have successfully made a technological breakthrough. Discard all your researcher tokens and continue to step 3.
Failure: if you do not roll a “6,” your research has failed. Keep all your researcher tokens and continue to the Purchase Units phase of the turn."