Imperious Leader Pimps your AA50 game in two pages or less:


  • IL ive run into some serious trouble with ports

    What if some ships are in port, and some arent? (1 transport in port and 6 ships out of port, the AA gun fires at all planes incoming?)

    What denotes if ships are in port and out of port? ( I used underneath NCMs)

    If some ships are in port, and some are out, and there is an attack….with planes and enemy ships involved, Who fights? is it two seperate combats…can in port ships only be alocated against the planes and visa versa

    Can you anphibiously invade a territory with ships in port?

    if the host land territory of the port is captured, what happens to the ships in port?

    In your version of ports, can the enemy move through a territory with all enemy ships in port? can they occupy it? and blocade?

    I just need some back and forth on this, another set of grey matter for the benifit of the both of us.


  • IL ive run into some serious trouble with ports

    What if some ships are in port, and some arent? (1 transport in port and 6 ships out of port, the AA gun fires at all planes incoming?)

    only ships in port are ‘protected’ by the AA gun, the ships in the sea zone can be attacked normally, while ships in port only by air.

    What denotes if ships are in port and out of port? ( I used underneath NCMs)

    Ships in port expend 1 MP to enter. They then get this MP back free when they leave, so they move 3 spaces technically ( one out of port and 2 normally)

    If some ships are in port, and some are out, and there is an attack….with planes and enemy ships involved, Who fights? is it two seperate combats…can in port ships only be alocated against the planes and visa versa

    Consider the PORT a different territory or sea zone. Only the units in this spot are protected, otherwise they are not.

    Can you anphibiously invade a territory with ships in port?

    Yes and this forces the ships in port to be dislodged at the end of the combat phase. So you cannot attack ships because you took out the territory they had a port in.

    if the host land territory of the port is captured, what happens to the ships in port?

    They are dislodged and moved in the sea zone after all combat. So its entirely possible that on your allies turn he can attack these ships normally.

    In your version of ports, can the enemy move through a territory with all enemy ships in port? can they occupy it? and blocade?

    no blitzing with tanks in a territory that has a port. Consider a port a combat unit like a AA gun, thats captured and also prevents blitzing because its an enemy unit.

    I just need some back and forth on this, another set of grey matter for the benifit of the both of us.

    I think its been clarified.


  • I meant “how do you signify these units are in port vs ships not in port” Do you place them on land, or on their sides? I just wanted to establish a standard.

    So if you capture the parent territory, using unescorted transports, the ships are dislodged, and you find yourself with a co-occupied sea territory with lets say….3 japanese transports, and 2 US cruisers and a US transport off the coast of a just captured Hawaii. The ships didnt deter the landing? or repel it? or cant…i guess they have to be out of port to, that makes sense, but so does “power projection” of the fleet, like what the italians did the whole war. Just be in port and be scary, no one will try a suicide landing.

    By your 2 zone defininton, ports can be attacked by air, with no movement penalty, and over the heads of enemy vessles. Example…1941, Japan turn 2. The US fleet has moved to cover hawaii with its fleet, DD CARIER, FIGHTER; and TRANSPORT and DD in port. The japanese can send fighters directly to pearl harbor? attack it again? Needing only to enter sea zone 53? (cant recall) to attack, flying over the carrier group and crushing the 1 DD in port? Have you considered letting fighters cover ports if they are on the territory, or can fighters go into port without a carrier?

    what I was talking about for “moving through” was if all SHIPS are in port, can other SHIPS move past that territory. Example, BB in 1941 in Pearl Harbor, can the Japanese fleet move into hawaii sea zone? can it move past that sea zone? if they are in port, do they prevent movement…i wasnt talking about blitzing.

    Im here to test your rules to make them better.


  • I meant “how do you signify these units are in port vs ships not in port” Do you place them on land, or on their sides? I just wanted to establish a standard.

    Separate them and put a chip with a decal that says “in port”  If you have a token, then just put these pieces next to the port ( pointing to it?)

    So if you capture the parent territory, using unescorted transports, the ships are dislodged, and you find yourself with a co-occupied sea territory with lets say….3 japanese transports, and 2 US cruisers and a US transport off the coast of a just captured Hawaii. The ships didnt deter the landing? or repel it? or cant…i guess they have to be out of port to, that makes sense, but so does “power projection” of the fleet, like what the italians did the whole war. Just be in port and be scary, no one will try a suicide landing.

    Yes ships in port are not able to defend against the invasion. Thats the trade-off for protection. If you feel the rule is too harsh, then allow “dislodged” naval units to fight one round of naval combat and all them option to retreat to yet another sea zone. Remember this is not set in stone.

    By your 2 zone defininton, ports can be attacked by air, with no movement penalty, and over the heads of enemy vessles. Example……1941, Japan turn 2. The US fleet has moved to cover hawaii with its fleet, DD CARIER, FIGHTER; and TRANSPORT and DD in port. The japanese can send fighters directly to pearl harbor? attack it again? Needing only to enter sea zone 53? (cant recall) to attack, flying over the carrier group and crushing the 1 DD in port? Have you considered letting fighters cover ports if they are on the territory, or can fighters go into port without a carrier?

    OK lets clarify. Enemy air units also have to expend a movement point to “enter” the port. They also get back the MP in the same manner as your units do as described earlier. The idea of planes in the attached land territory defending is too strong and will make ports impossible to attack. Only planes on the carrier thats also located in port can defend.

    In your example to attack the US ships in Hawaiian port , Japanese planes expend 2 movement points: 1 to enter Hawaii Island and another to enter the port facility, but on return they can be returned to the sea zone before counting anymore movement points.  In another example: using eastern USA, German bombers spend a MP to enter Eastern USA and another to enter the port, when returning they are just placed in the sea zone and you start counting MP from that point onward.

    what I was talking about for “moving through” was if all SHIPS are in port, can other SHIPS move past that territory. Example, BB in 1941 in Pearl Harbor, can the Japanese fleet move into hawaii sea zone? can it move past that sea zone? if they are in port, do they prevent movement….i wasnt talking about blitzing.

    If ships are in port they do not exert any zone of control upon the adjacent sea zone, so enemy ships can move past. IN this manner they can blockade the fleet in port.

    Im here to test your rules to make them better.

    yes thanks very much

    and BTW the blockhouse is now a 12 IPC unit.


  • ah, now i see, your definiton of port is 100% structural, its on land (technicly).
    that clears some things up

    My definition is more “a sea zone within a sea zone” Like how the terriories look on the pacific board.

    you make ports quite distant with the “have to get to the land territory”, then to the port, then get one back. Makes sense, but there might be ways to streamline it.

    My counter Proposal……
    Territories with a Factory, Victory City, or AA Gun are considered to have a port in one adjacent sea zone.
    1.Friendly units may expend a movement point to move “into port”. Mark these ships with control markers underneath. For all intents and purposes, these ships count as being in a sea zone within a sea zone. When moving out of this zone, no movement point is expected.
    2.While in port, units are protected by AA, but their defense value is decreased by 1.
    3.Only air units and submarines may attack ships in port. These units must have a clear path to the port, meaning all units out of port (if any) must be eliminated first. These are considered to be two separate attacks; the attack on ships out of port must be conducted first. (Same as Amphibious Invasions)
    4.If a territory is captured while ships are in port, they are immediately expended from port, conduct combat as necessary, both fleets fight using their attack values. No fleet may retreat from this combat
    5.Transports may not load or offload to any territory other than the respective port territory while in port.
    6.Amphibious invasions may not be launched against territories with unescorted transports if there are combat ships in port.


  • My counter Proposal……
    Territories with a Factory, Victory City, or AA Gun are considered to have a port in one adjacent sea zone.
    1.Friendly units may expend a movement point to move “into port”. Mark these ships with control markers underneath. For all intents and purposes, these ships count as being in a sea zone within a sea zone. When moving out of this zone, no movement point is expected.

    ok good.

    2.While in port, units are protected by AA, but their defense value is decreased by 1.

    ok good.

    3.Only air units and submarines may attack ships in port. These units must have a clear path to the port, meaning all units out of port (if any) must be eliminated first. These are considered to be two separate attacks; the attack on ships out of port must be conducted first. (Same as Amphibious Invasions).

    Yes didn’t think of that. subs however, should have some restrictions. remember they did have sub nets to prevent entry, but some subs got in anyway. ( perhaps just one round of combat?

    4.If a territory is captured while ships are in port, they are immediately expended from port, conduct combat as necessary, both fleets fight using their attack values. No fleet may retreat from this combat

    So your saying a new attack begins? in the same turn?

    5.Transports may not load or offload to any territory other than the respective port territory while in port.

    Why? if ships are in port why cant they load up infantry and move out and land units?  Think D-Day from UK.

    6.Amphibious invasions may not be launched against territories with unescorted transports if there are combat ships in port.

    ok that makes sence too.


  • Hey Imperious Leader, any chance you could use your pimped out AA50 rules to make an AAE set up for those of us who want something to sustain ourselves while we earnestly wait for AAE40, which won’t come out till June. I’d really appreciate it and I’m sure so would lots of other A&A fanatics.


  • working on this.

    A few ideas:

    1)Units that do not have combat and move in NCM can move +1 movement point ( solution to the fact that the map has many territories and it will take longer to play)

    2)Defender may retreat after the first round of combat

    1. Paratroopers attack at +1 in opening round

    2. each cruiser gets one free roll at 1 in opening round that can be applied to air units

    3. AA guns hit only bombers on a 5-6, but the plane is not destroyed. It cannot perform its mission. ( considered damaged)

    Reason: AA guns can’t really shoot down aircraft in the numbers represented in AA, but level bombers must fly slowly over target to be accurate.

    1. more to come.

  • @Imperious:

    Replace Land Technology #1 with the following:
    1. Heavy Tanks. You may now build Heavy Tanks which are 4-4-2-8 units and these can boost up to 2 infantry +1 in attack.

    This replaces Improved Artillery Tech with something that is an actual technology.

    I say not a infantry boost, but mech inf.


  • Mech Infantry are not IN AA50

Suggested Topics

  • 8
  • 1
  • 3
  • 26
  • 10
  • 12
  • 5
  • 15
Axis & Allies Boardgaming Custom Painted Miniatures

32

Online

17.0k

Users

39.3k

Topics

1.7m

Posts