Imperious Leader Pimps your AA50 game in two pages or less:
working on this.
A few ideas:
1)Units that do not have combat and move in NCM can move +1 movement point ( solution to the fact that the map has many territories and it will take longer to play)
2)Defender may retreat after the first round of combat
Paratroopers attack at +1 in opening round
each cruiser gets one free roll at 1 in opening round that can be applied to air units
AA guns hit only bombers on a 5-6, but the plane is not destroyed. It cannot perform its mission. ( considered damaged)
Reason: AA guns can’t really shoot down aircraft in the numbers represented in AA, but level bombers must fly slowly over target to be accurate.
- more to come.
Warplayer12 last edited by
Replace Land Technology #1 with the following:
1. Heavy Tanks. You may now build Heavy Tanks which are 4-4-2-8 units and these can boost up to 2 infantry +1 in attack.
This replaces Improved Artillery Tech with something that is an actual technology.
I say not a infantry boost, but mech inf.
Mech Infantry are not IN AA50