Well not having played the Spring 42’ version I’ll base my theory on the original version as the US you go last, which is a good thing, in the respect that you get to react, which is much better then deciding on an action, you can judge where and when your needed and act accordingly, if Britain and Russia have Germany on the ropes concentrate mostly on the Pacific, if the they need help concentrate mostly on the atlantic.
now when Japan takes out my carrier in pearl I’ll build another and stock it with the fighters from the mainland with the california BB and transport as tag alongs, with those 3 and a transport or two more you have some island hoppers to invade the Japanese held islands with.
and if you can get Britain and Russia to kick Japan off the Asian land mass Japan will be done with.
The rulebook says that units cannot move into unoccupied hostile territories during the noncombat move phase. Is there any way to conquer an unoccupied hostile territory without blitzing?
Just move an infantry/artillery to the territory during combat move phase.
I see your point. Doing risky battles can make for a less interesting game. Still though, from a purely strategical viewpoint, it is the best move, and if I were to play in a tournament, I would probably use it most games. I would probably use it if R1 went really bad for Germany to try to turn it back around. If I lost both battles as the allies, I wouldn’t quit yet, unless R1 went badly too. It might cause me to do a US Pacific strategy though. Remember last game we played. I lost both Mediterranean battles G1 and still won (by a fluke I admit, but I think I would have had a chance if you had diverted sufficient Russian troops to hold Karelia.