Hi,
I’d just like a standard map for this version of the game thats not modded or has any personalization and thats not too big a file -I’ve seen some pdfs that scroll very slowly and thats not very useful.
Has the idea of snipers ever been tossed around? My buddy and I were thinking it would be a great addition to the game. First strike against other infantry, higher defense due to hidden position. Could be a 1-3-1-5 with the 3 being for the first round of defensive fire only before going back to a 2. First strike capability on first round attack only or every round? Any feedback, ideas?
Of course, specific infantry would make the game even more complex (and probably more fun). But then, how about Anti-tank? How about machine guns? Etc. It will make the game too complex. And the box just can’t handle that many types of units.
Its a great idea, (I personnally would love more complex) but I don’t think it is feasible
Robert
the peices on the board represent divisions, corps, etc.
Each infantry model on the board probably has about 100 snipers in it. but it consists of maybe 10,000 - 50,000 men total, so the snipers dont have that much of an effect.
Snipers would be a good unit for a stalingrad A&A game, but now your getting into a different area of gaming….tactical gaming.
A&A, Risk, Diplomacy…are strategic games.
Flames of War, A&A Miniatures, Warhammer…are tactical games
Strategic games deal with commanding grand campaigns, where tactical games are more like chess, each piece has a different and unique task. Snipers fill a tactical roll. If bishops are your long range artillery, rooks, the armor, then the knight is a sniper…for example.