• @Imperious:

    You talking about SPA: self propelled artillery?

    these would be 3-3 costing 6, except when they roll a one they pick the land unit they want to kill…tank destroyers

    Bystander 1 :-D Brilliant!!

    Bystander 2   :cry: Genius…shear genius…

    Me :| Well, I think choosing a target on a 1 is a novel idea, but perhaps too powerful.  I take it that ability is in place of supporting infantry.  The thing is about tank destroyers is that they were powerful but vulnerable due to really light armor.  I say cost 6, attack 4, defend 2 is both more historically accurate, and more unique than just being an “anti-tank”.

    Still, if it doesn’t support infantry, can it really be called “artillery” based on AA standards and tradition?  Also, from a technical standpoint, I don’t think we can call a tank destroyer “artillery”.  While a TD may have a bug gun, the gun must be able to fire at extreme angles in order to qualify.

    Here’s my idea:

    Name                               Attack            Defend          Cost           Move                           Special

    Light Mobile Artillery             2                       2                   5                   2                      Can support inf on 1-1 basis

    Heavy Mobile Artillery           3                        2                   6                  2                       Can support inf on 1-1 basis

    Still, I really like the tank destroyer idea.  At this rate, we’ll overload the game with unit types.


  • yes only one type…tank destroyer which is a subset of SPA

    3-3 however. these had decent armor plating even 3-4 units is possible.


  • The tank destroyers I remember had no tops.


  • @Upside-down_Turtle:

    Here’s my idea:

    Name                              Attack            Defend          Cost          Move                          Special

    Light Mobile Artillery            2                      2                  5                  2                      Can support inf on 1-1 basis

    Heavy Mobile Artillery          3                        2                  6                  2                      Can support inf on 1-1 basis

    Why would I ever want to purchase these units?

    The armor unit which is 3 Attack, 3 defense, 2 move (can blitz, which artillery cannot) 5 IPC cost is just plain better than the Light Mobile Artillery for the same cost, and the Heavy one just isn’t good enough for 6 IPCs.


  • I figured moving 2 in addition to supporting inf was worth an extra IPC, but I see your point.  my idea would only create a headache anyway w/ too many ground units.


  • @Upside-down_Turtle:

    I figured moving 2 in addition to supporting inf was worth an extra IPC, but I see your point.  my idea would only create a headache anyway w/ too many ground units.

    Many of the units you proposed suffer from that issue as well. Revised or AA50 are games played at a grand strategy level, where you command armies. The sort of division you propose concerning artillery/mech artillery/etc. is more suitable for games played at a lower level (operational/tactical)


  • exactly:

    the only other land units to consider is another plane ( fighter-bomber,divebomber,torpedo bomber)

    Mechanized/Motorized Infantry

    fort or fortress or coastal battery

    HQ unit

    Heavy Bomber (as a tech unit)

    Heavy tanks/ elite armor

    rockets ( as per technology)

    new factory and AA flak guns ( depending on if the AA42 has new ones or not)

    Jet fighter ( as per technology)

    possible escort carrier

    tokens for oil, damaged ships, AA flak level, ports


  • OK. So, should SPA be a Tech to replace my Heavy Bombers Tech?  Or are you saying keep HB tech and use separate pieces for that technology?


  • SPA replaced ‘heavy artillery’ tech. That OOB Technology is totally bogus, while SPA did require some research to develop them  like heavy tanks.


  • What are we considering as SPA, becasue if you include tank destoyers i would say they should be good on the defensive, but if you are including rocket artillery they would be good on the offensive.

    What if you didn’t have SPA, just a tank destoyer unita and a rocket artillery unit

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