• I’ve really wanted this for a while.  Now, I’m wondering if it’s the tech I should replace heavy bombers with.

    Many former Techs and National Advantages like Heavy Bombers and Mechanized Infantry are being made separate pieces, since many do not constitute in and of themselves technological breakthroughs.

    I feel mobile artillery is the same, since it merely involves slapping a huge gun onto a tank chassis.  Therefore, I’m hesitant to make this a tech in my house rules.  What do you guys think?

    Maybe an Advance AA Gun would be better, where it fires on each plane twice.


  • You talking about SPA: self propelled artillery?

    these would be 3-3 costing 6, except when they roll a one they pick the land unit they want to kill…tank destroyers


  • @Imperious:

    You talking about SPA: self propelled artillery?

    these would be 3-3 costing 6, except when they roll a one they pick the land unit they want to kill…tank destroyers

    Bystander 1 :-D Brilliant!!

    Bystander 2   :cry: Genius…shear genius…

    Me :| Well, I think choosing a target on a 1 is a novel idea, but perhaps too powerful.  I take it that ability is in place of supporting infantry.  The thing is about tank destroyers is that they were powerful but vulnerable due to really light armor.  I say cost 6, attack 4, defend 2 is both more historically accurate, and more unique than just being an “anti-tank”.

    Still, if it doesn’t support infantry, can it really be called “artillery” based on AA standards and tradition?  Also, from a technical standpoint, I don’t think we can call a tank destroyer “artillery”.  While a TD may have a bug gun, the gun must be able to fire at extreme angles in order to qualify.

    Here’s my idea:

    Name                               Attack            Defend          Cost           Move                           Special

    Light Mobile Artillery             2                       2                   5                   2                      Can support inf on 1-1 basis

    Heavy Mobile Artillery           3                        2                   6                  2                       Can support inf on 1-1 basis

    Still, I really like the tank destroyer idea.  At this rate, we’ll overload the game with unit types.


  • yes only one type…tank destroyer which is a subset of SPA

    3-3 however. these had decent armor plating even 3-4 units is possible.


  • The tank destroyers I remember had no tops.


  • @Upside-down_Turtle:

    Here’s my idea:

    Name                              Attack            Defend          Cost          Move                          Special

    Light Mobile Artillery            2                      2                  5                  2                      Can support inf on 1-1 basis

    Heavy Mobile Artillery          3                        2                  6                  2                      Can support inf on 1-1 basis

    Why would I ever want to purchase these units?

    The armor unit which is 3 Attack, 3 defense, 2 move (can blitz, which artillery cannot) 5 IPC cost is just plain better than the Light Mobile Artillery for the same cost, and the Heavy one just isn’t good enough for 6 IPCs.


  • I figured moving 2 in addition to supporting inf was worth an extra IPC, but I see your point.  my idea would only create a headache anyway w/ too many ground units.


  • @Upside-down_Turtle:

    I figured moving 2 in addition to supporting inf was worth an extra IPC, but I see your point.  my idea would only create a headache anyway w/ too many ground units.

    Many of the units you proposed suffer from that issue as well. Revised or AA50 are games played at a grand strategy level, where you command armies. The sort of division you propose concerning artillery/mech artillery/etc. is more suitable for games played at a lower level (operational/tactical)


  • exactly:

    the only other land units to consider is another plane ( fighter-bomber,divebomber,torpedo bomber)

    Mechanized/Motorized Infantry

    fort or fortress or coastal battery

    HQ unit

    Heavy Bomber (as a tech unit)

    Heavy tanks/ elite armor

    rockets ( as per technology)

    new factory and AA flak guns ( depending on if the AA42 has new ones or not)

    Jet fighter ( as per technology)

    possible escort carrier

    tokens for oil, damaged ships, AA flak level, ports


  • OK. So, should SPA be a Tech to replace my Heavy Bombers Tech?  Or are you saying keep HB tech and use separate pieces for that technology?


  • SPA replaced ‘heavy artillery’ tech. That OOB Technology is totally bogus, while SPA did require some research to develop them  like heavy tanks.


  • What are we considering as SPA, becasue if you include tank destoyers i would say they should be good on the defensive, but if you are including rocket artillery they would be good on the offensive.

    What if you didn’t have SPA, just a tank destoyer unita and a rocket artillery unit

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