I agree. The use of subs with aircraft is a gret combo for naval combat (even better if you have super subs). You can even make it cheaper if you have long range aircraft and jet fighter, transforming your fighters in better weapon than the original bomber.
I’m sorry to disagree, but long range aircraft benefits bombers so much it would be a waste to switch to fighters. Although saving 2 IPC per unit is nice, being able to bombard any territory or sea zone on the map at will is much too good to give up on - and thats what long range bombers do!
Remember that a capital manages infrastructure and IPC’s are representative of production and infrastructure. Even in war soldiers are paid as are the people who build their weapons. If Washington fell tomorrow how many of us can just get together with the nieghbors and build a tank? Not to mention the only thing of yours that would have value is hard goods and equipment. I f the Chinese invaded tomorrow do you think Canadians or Mexicans would except US dollars for guns?
That’s why I think the money should go back to the bank, or as cruel twist of fate, the assests are frozen and given to the loser’s allies as if they were a government in exile.
Oh, I’m not saying I proposed the perfect attack force. Certainly if you ONLY care about the BBs and not the subs, an ALL airforce attack force would be best. I just took the OP’s germany attack force and modulated it as he suggested - first removing the DDs (which as I expected gave him a slight improvement) and then replacing them with additional subs as he described.
when you say ‘5 bom, 1 CA, 4 sub, 0 DD against 4 BB and 4 sub is less then 7%.’ I’m not sure what you’re saying or where you get that from. The sim I used said it would be about 9% to clear the zone completely and only about 4% possiblity that any of the BB’s survive. Maybe I’m doing something wrong, or the Sim I’m using is buggy with its order of loss. :? Any hits from the fodder boats (CA, 4 Sub) would be taken first against the subs, but once those fodder boats are gone, or the subs are gone, it’s bombers against BBs. and most times it seems the Bombers should win out.
Now that I think about it, the one thing that may not be factored into the sim is that it would make sense for the defender to take any boat hit against the defending subs. The sim probably automatically assigns the first 4 hits to damage the BBs even if they come from other boats, which would be sub-optimal, given the bombers can ONLY hit the BBs, so you want to direct any non-Bomber hits to the subs. I guess it would take a pretty clever sim to really get good numbers on this. 😐
I have seen a few Allied players skip the Flying Tiger attack. It is not a move I agree with. I will sacrifice Japanese planes I CAN REPLACE to take out that plane that can not be. It gives China a chance at offensive attacks and some defense.
I see no reason for Japan not to attack China. While killing all the Chinese troops in round 1 of a '41 game can be a bit of a stretch, the flying Tigers and some other territories should be attacked. While Japan may not want to spend the effort to totally eliminate China it is worthwhile to reduce them to just Chinghai. This way they can not produce any troops and are no longer relevant.
From the Allied side it is worth Russia’s troubles to send some forces to China to delay the Japanese. If China can be held to 2 or 3 territories they will produce free infantry and increase the amount of forces Japan has to commit for an advance through the central Asian front. In most games Russia will eventually have to retreat it’s forces as the Japanese become too numerous to hold out over China and its infantry, but again the whole idea was to delay Japan anyway. As far as other Allied liberations occurring these are very rare. Normally this will be done by the US and it will also normally be after all the high value UK territories and the Philippines have been liberated.
I would say just come to grips with the reality that China is a good idea badly implemented in AA50.
Q. On page 29 it says that your aircraft may hit enemy submarines if you have a destroyer in the sea zone, but it doesn’t say anywhere in the rules that aircraft can’t hit submarines without a destroyer present. Do you always need a destroyer in a battle in order for your air units to hit enemy subs?
A. Yes. Air units can only hit subs if there is a friendly destroyer on the battle board, otherwise hits made by air units must be applied to units other than submarines. If you’re the attacker, destroyers in the same sea zone belonging to your ally don’t count, since they’re not involved in the battle.
THX Kriegshund, you are right!
I apologize to all readers of my previous posts for having answered without this important information.
In this case the subs would sink the transport without interference of the fighters.