Remember that a capital manages infrastructure and IPC’s are representative of production and infrastructure. Even in war soldiers are paid as are the people who build their weapons. If Washington fell tomorrow how many of us can just get together with the nieghbors and build a tank? Not to mention the only thing of yours that would have value is hard goods and equipment. I f the Chinese invaded tomorrow do you think Canadians or Mexicans would except US dollars for guns?
That’s why I think the money should go back to the bank, or as cruel twist of fate, the assests are frozen and given to the loser’s allies as if they were a government in exile.
Even a lone transport can
In AA50, enemy subs and transports can be completely ignored, as long as you don’t engage any of them.
(If you attack a sub/transport combo with a fighter and also try to land there amphibiously, the sub can sink your transport. You can’t pick and choose what to ignore within a single zone)
Flying Tiger is correct. Sorry if my original post was unclear. :oops: I’ll try again.
You place an existing fighter on a new carrier by moving the fighter in either combat or noncombat movement, whichever applies, into the sea zone where the new carrier will be mobilized. Air units don’t actually “land” until the end of the Mobilize New Units phase, though they must be in the space in which they will land by the end of noncombat movement. The active player may only move pieces from one space to another during the combat movement and noncombat movement phases.
In Classic A&A, you can’t place fighters (new or existing) on new carriers at all. In Revised, you can place existing fighters on a new carrier in the way you described in your original post. In LHTR, it works the same way as it does in AA50.
so planes can’t shoot subs if there is enemy Destroyer presant in same sea zone in the whole game, or is it just in this only situation with the AC.
Enemy destroyers don’t keep planes from hitting subs. Friendly destroyers enable planes to hit subs. If there is no destroyer friendly to the firing air unit in the battle, the air unit’s hits cannot be applied to subs. This is always true, whether for attacking or defending.
Okay, Reversing the question my original question, if you’re attacking AC with fighters on board, do you use your fighters on AC in battle as well…?
You move your own fighters independently of the carrier. They take off before either unit moves, so they both begin movement in the same sea zone. Both fight in any battle(s) they end up in, which could be the same one or different ones.
Fighters on your carrier that belong to another power on your side stay on the carrier when it attacks and are treated as cargo. They may not fire and may not be taken as casualties. If the carrier they’re on is destroyed, they’re destroyed along with it.