Final part. I may add some things here and there, but for the most part this is it.
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Now that we’ve decided on the path of least resistance, you have to execute the Lurch. You should have been buying mostly inf your first few turns along with a few armor, while blitzing Africa and waiting for Japan to get going and now its come time to make your move and start your expansion. There’s a good chance you may have to trade WE at some point since the UK and US have the potential to each shuck 8 units to Europe. You want to keep those units out of Russia so you can get Moscow to fall. You will eventually need your armor in WE to move to EE as you lurch beyond Kar/Belo/Ukr and this makes WE expendable. It is just too hard to try and defend all of Europe and threaten Moscow so you use your armor’s mobility and superior airforce to shift East and now Deadzone WE. A typical Lurch movement may look like this:
Setup:
EE: 15 inf, 2 rt, 2 arm
Ger: 10 inf, 2 arm, 1 bom
WE: 8 inf, 8 arm, 4 ftrs, aa
SE: 2 inf
Ger buys 10 inf, 2 arm
After Lurch:
Belo: 15 inf, 2 rt, 4 arm
EE: 10 inf, 8 arm, aa
Ger: 15 inf, 2 arm, 4 ftrs, 1 bom
SE: 2 inf
WE: 1 inf
Blk: 2 inf
Now if you can hold WE with just the 8-10 inf + ftrs you can do so, but you have to get as much Inf and Armor East as possible. But you also want to make sure the Allies aren’t going to be landing in Kar, so a little bait (like 1 inf) in WE can help the over all cause. Assuming you do deadzone WE, the Allies shouldn’t be able to land a massive force considering the threat you can provide: 17 inf, 10 arm, 4 ftrs and at this point (round 5 or 6) the UK and US should not be able to throw a total of 16 units at you so you can trade WE with your SE inf and planes while still sending the rest of your infantry East. The Allies may have the overall IPC lead or even army lead, but Russia’s army will not be more than Germany’s and once you add in Japan’s army it becomes problematic for the Allies.
Your next move should be coordinated with Japan. As Germany sends its massive stack to Ukr (combine the EE and Belo stacks) and Africa corps to Per, Japan should move its stack to Kaz (Per + Chi) or Novo (Chi + Yak) while landing supporting aircraft in Europe if needed. As much German armor as possible should remain in EE to maintain the threat on WE. You shouldn’t move your armor out of range of WE until you can take and hold Wrus or Cauc. Russia now has a huge decision to make which will likely cause them to vacate Wrus or Cauc since they should now be facing a German stack in Ukr as well as the prospects of a possible merger of a massive Japanese stack off the boarders of Mos/Cauc. If Russia leaves Wrus, then Germany can stack that (with J ftr support) and once again deadzone Kar, meaning no Allied reinforcements and if the leave Cauc you gain an IC which gives you more freedom to defend WE or Kar with your Ger and EE units since you can place new units directly into Cauc.
At this point, with Germany holding Wrus or Cauc, your only concern is holding Berlin and making sure no Allied land units get to Mos, while you wait to make sure Japan has enough to finish off Moscow if Ger starts the attack. If you’re looking for a Magic number to take out Russia’s stack you need Germany to have a 4:3 advatage in TUV and if you are planning a 1-2 attack you need Ger + Jap to have a 5:3 advantage.
Good Luck, and Happy Lurching!