With bombers reduced to 12 IPCs I think we will find that they rule the waves. Also with what experimentation I have done based on the now know to be incorrect '41 set up the Baltic fleet goes down much more quickly and painlessly for the Allies.
From my short experience with the greatest war game of all time, the 1941 version is very well balanced, while the 1942 version is more in favor of the Axis. I advise anyone who loves a good long war game to buy it.
Slackaveli, the tech is the same as old rules and continued in to Global, except research is not lost like it is in Global.
Germany: 5 if Axis control all of: France, NW, Germany, Hung, Rom and Poland.
5 if Axis control 3 of these: Baltic, E Poland, Ukraine, E Ukraine and Belorussia.
5 if Axis control either Karelia or Caucasus.
Russia: 5 if Russia controls Archangel &no Allied units present onRussian controlled Territory
10 if Allies control 3 of: Norway, Finland, Poland, Romania, Hung or Balkans.
UK: 5 if Allies control E and W Canada, Gib, Egy, Aus and S Africa.
5 if Allies control any original Japanese territory.
5 if Allies control either FrNce or Balkans.
Japan: 5 if control all: Manc, Kiangsu and French Indo- China.
5 if con 4 of: Kwant, EI, Borneo, Phil, New Guinea or Solomons.
5 if control one of: Hawaii, Aus or India.
US. 5 if con all West, Central and Eastern US.
5 if con Philippines.
5 if Allies control France.
5 if control 3 of: Midway, Wake, Hawaii or Solomons.
Italy: Do you need this?
In the 2nd edition rules you must own both land territories to pass thru the suez canal. There really should be a tiny line on your map. This is not an optional rule. Land units may of course move across the canal without transports. This is do to the size of the canal and actually follows the real thing. The canal is very tiny even today, so it was imperative in world war 2 to hold both sides for safe passage. If the axis owns one side and the allirs the other, no one goes thru. And movement thru is considered one movement point.
Welcome to the forum, Swantalon!
What are you referring to?
This is the Anniversary Edition subforum.
If one side play very aggressive and makes a do-or-die strategy, its often over after 4-6 hours. But if both are playing conservative, you often play at least 10 hours. After 10 hours, when our wifes are calling freneticly, we often decide together who would be ah probable winner, by the overall positions on the table.