@Krieghund:
@Baron:
Finally, is there any single post or thread which contains a summary of all Subs rules of the different A&A games?
Not that I’m aware of.
Am I right about all this?
Classic:
1st ed.: A2D2M2C8, Surprise Strike, cannot submerge, cannot hit air.
2nd Ed. A2D2M2C8, Surprise Strike, cannot submerge but can withdraw in another SZ, cannot hit air.
3rd Ed. A2D2M2C8, Surprise Strike, can submerge in SZ at the end of the round, cannot hit air.
Iron Blitz, A&A 3rd Ed.:
Sub: A2D2M2C8, Surprise Strike, can submerge in SZ at the end of the round, cannot hit air.
Destroyer: A2D2M2C8 can retaliate even when hit by subs surprise strike and cancel Subs submerge.
Pacific and Europe Edition:
Sub: A2D2M2C8, First Strike on attack only, can submerge at the end of the round, cannot hit air, cannot be hit by air.
Destroyer: A3D3M2C12, cancel First Strike, Submerge and allows planes to hit subs.
Revised Edition:
Sub: A2D2M2C8, First Strike, can submerge at the end of the round, cannot hit air.
Destroyer: A3D3M2C12, cancel First Strike and Submerge.
Anniversary Edition, AA50:
Sub: A2D1M2C6, First Strike, can submerge in First Strike phase before regular cmbt, cannot hit air, cannot be hit by air.
Destroyer: A2D2M2C8, cancel First Strike, Submerge (Submersible) and allows all planes to hit subs.
1942.1 and 1942.2: Same as AA50.
Pacific 1940 and Europe 1940, 1st and 2nd Ed..: same as AA50.