If you’re reading this, then I assume, like me, you love a good game of axis and allies. Throughout the many games I have played with my friends the one thing that was always the worst about playing was having to be the banker, and the banking system in general. Its very time consuming, takes up more space, and is a messy way to keep track of income. A while ago I wrote a program that does all the purchasing and income for the game, specifically the 50th anniversary edition, and me and my friends found it to be a great edition to playing. The program works by having you enter in what you are going to purchase, and then the territories you capture on your turn, and based off this information keeps track of purchases throughout the game and each countries income. It also automatically does bonuses and calculates in technology benefits. (if you’d like to give the program a try you can download it at: http://sites.google.com/site/dkat106inc/axis-and-allies-banker ) After using this program for some time I have decided to write a newer version of it and currently need help debugging some of the errors that are bound to occur in different situations. If anyone would like to give a hand please email me at firstname.lastname@example.org, it would be greatly appreciated. Also all suggestions of features to be added are greatly appreciated. Thank you in advance!
We both agree that the movement is legal, since it’s not specifically forbidden by the rule book… but his complain is very soundable: all those zeros should be able to intercept my bombers (or other fighters if I had them)
Fighters in territories or sea zones being flown over cannot intercept planes. Only planes in the territory or sea zone actually being attacked may defend.
On another note i have alwase wonderd….when Fighters attack a territory that does not have any Fighters or AA guns in it and just Ground forces,do the Fighters attacking get to just keep rollin tell they have killed all the Infintry/Tanks?.I can not tell you how maney times me and my fellow A&A freaks have run into a situation where the Germans have these air forces attack a USSR territory with no AA or Fighters.So my queation is do they get to kill all the Reds or do they have to turn back after one round?
Ground units defend normally when attacked by fighters and/or bombers. The attacking air units can stick around for as many rounds as they like, or until they’re shot down, whichever comes first.
Even if those extra Fighters survive the battle and then have to crash into the sea?
The thing is, you don’t know if those fighters will have to crash into the sea. They may end up on non-combat move without a valid landing spot but when you perform your combat moves there’s always a statistical change that the carrier will kill the 100 battleships (even though it should be about the same as you de-materializing while reading this message and materializing on the next room) thus the combat move satisfies the rule of a valid landing spot (regardless of how improbable it might be).
Combat moving 2 extra fighters to a battle goes against that same rule because there’s simply no possibility for those fighters to land during non-combat as they are moved (unless a carrier magically pops up out of nowhere into the middle of the battle board - odds for that happening should be the same as you teleporting yourself to another room) .