played 2 day……us fleet takes iwo jima and puts a couple subs in sz that contains japan.
uk fleet blocks italia’s fleet in med. on atlantic side uk forces take norway w/ 1 tank
ussr reinforces moscow and a uk fighter assists.
germany’s turn next
Agreed, need and want are different. From what I gather, they only waited about 3 years between 1942.1 and 1942.2.
It’s nice to not have to house rule too much - even using a bid implies some additional play testing would have been beneficial. But to be able to discuss strategies here, etc, requires us to have the same rules.
I believe they charge you and ship it the second it becomes available if you have a pre-order in, regardless of release date (they don’t double-check with you first).
This happened to me on another game I had preordered from Amazon… they day it released it was just charged and shipped without question… I had pre-ordered it months earlier.
Bid insanely high.
The Allies have the advantage, simply because the Axis MUST succeed in reaching parity, or it’s doomed.
Chance is against the Axis. No amount of reasonable bid can encourage me to inherit the “Risk of Chance” or “Onus of Liability and Risk”.
As the allies, all you have to do is play prevent, and make sure -they- can’t win. Time is on your side.
Also ignoring China and letting them liberate Kiangsu or Manchuria will negate a Japanese National Objective. It takes almost no effort of Japan’s part to eliminate China. Manchuria and Kiangsu are also great for Japanese ICs. They are on the mainland so they do not require a navy to service them. They also can only be liberated by the Allies, never captured. This means should you loose them, they can not be used to produce units that will be used against you.
Also consider that Chinese infantry are “free” any other Allied unit in that area had to be bought and brought there. Which is a bit easier said than done. I see no reason not to stomp China flat from the get go.