I have always had great success with a “standard” opening move for Russia. Buy 8 infantry. Take all land forces that can reach, plus the Russia fighter and take Manchuria. Unless you are totally blasted on dice, you will take this territory with 1 or 2 land pieces remaining, and the fighter to retreat to Yakut (which is protected by 2 infantry moving up from Evenk in non-combat phase). The Eastern Europe attack also serves to really screw up the Germans, forcing them to re-take territory in Europe rather than expanding. Hit Eastern with the fighter, all Karelia infantry, and all available tanks. You will succeed in this battle, though all of your tanks get blown away on Germany’s next move. Retreat your fighter back to Karelia. Use your fleet to attack the sub and transport. I have tried variants of naval usage, including a lot of attempts at using Russia’s navy to help protect the initial British fleet. It never works (the German attack is mostly air power, so you only add a little cannon fodder and a 1 defense). So instead go on the attack and remove the transport threat from Karelia, as well as sinking a pesky sub to free up your UK air force for other purposes. Remaining non-comabt moves, shift 3 infantry from Caucuses to Karelia, shift 2 infantry from Russia to Karelia and the other 2 Russian infantry to Novosibirsk (to be moved forward to Yakut to replace the Evenk infantry now there that will be used next round on a second Manchuria assault, or to move into Sinkiang if Japan focuses on southeast Asia. Finish off placing 6 infatry in Karelia and 2 in Russia. If you are well supported by the UK building up offensive forces and attacking Norway then other targets of opportunity as they arise, Russia can continue to “mixed build” sending 2 infantry East each turn with the balance facing Germany. Using this strategy, if Russia can alway remain at 24 IPC or higher (they will have 30 at the end of turn 1), the Axis can’t win (unless USA and UK are simply totally inept).
UK sould be flying spare fighters to Karelia until it falls, once it falls, kill it without amphibious (from finland), this way you have the option of retreating. I agree, cooperate with Russia to destroy anything that touches the Baltic Sea and then when your ready to land, hit Germany(unless Western Europe is weak). I see many players who have habits of evacuating Germany each turn, then filling it up with new units. If they do this then you may be killing a force composed of mostly fighters, bombers, and tanks. US should definitely help take Western Europe, and/or Southern Europe if it is weak. Russia should build a horde of infantry and try to keep a fighter or two, then if Germany lets up-SLAM infantry rush into Easter Europe (and Ukraine, of course)
Ah, forgot the “additionally” clause. Overall, this seems pretty sound. When I play Russia, usually I focus too much on Germany and sometimes forget how quickly the Japanese can creep up in my back door. On average, I may shift 2 inf now to Nov, and I’m sure another 4 would help me out without jeopardizing my Eastern Europe Operations. However, what I like about Russia is accessibility. Even if I forget to place 4 inf. in Russia early on, I can do so later due to fact that Nov is only one space away, making supply lines a minimal concern.
I see what you mean. I’ve cruised a lot of the fora here… some posts are short and some are bickering, but then some of the bickering is long posts, too!
From what I’ve seen most of your posts are on topic and nothing too long.
I don’t expect to ever get 1000 posts unless I get started playing PBEM here.
dezrtfish, you just hit 666 posts.
I often remember that all the dirty tricks and annoying habits do result often in a higher winning percentage. Do the players that you are matched up against, simply irritate to throw you off your game? I am reminded on one such case where I went up against a fellow Axis and Allies player that couldn’t stop talking. I’m serious; the whole ordeal was simply excruciating, and this coming from a guy that usually kept to himself! Every single move I made, whether it was simply placing my units or routinely refilling my transports, he would question and nitpick at it. Always pressuring you to hurry up and end your move, whereupon the start of his, he would spend 5 minutes intentionally pondering on what to purchase.
Did he win? You sure bet he did. And it was not the fact that he was a better player tactical wise, but because he could convince you to reconsider your own sound moves and making senseless judgment errors. I still believe that the 99% of all Axis and Allies players are fine, upstanding individuals, but there are just some people who will go to any level to win. And when you go up against these like, question yourself if the game is really worth playing against him.