Artillery



  • @Cmdr:

    Likewise, because of their massive income; Japan and Germany skew differently with something like 9/1/4.  (Germany can only build 10 units guys, 5 Infantry + 5 Armor = 40 IPC.  Even that isn’t enough to use up all the cash most of the time!)

    Speaking of this, and a little bit off topic: I have only played without the NO’s, and felt that the limited production was quite balanced. However, with the extra IPC it seems that the production capacity in Berlin (and Moscow) is quite low, don’t you think? You might end up buying expensive Me 109 and JU88 (or saving money!!), then precious Panzer and Infantry.



  • I am still of the opinion that Armor’s mobility and increased defense is generally well worth the 25% increase in cost over artillery.  Artillery is a situational unit, IMO.



  • @hakan:

    Thanks for all comments.

    But… Isn’t it possible to somehow calculate this a little bit? Let’s say, for example, that you will attack a territory with 30 inf (90 IPC). At what “stack cost” do you have to beat this stack 70% of the times?

    d) 26 inf + 8 arm (118 IPC)
    e) 16 inf + 16 art (112 IPC)

    Surly, the cheapest stack is inf+art in different combination, but it’s not that big difference if you compare it to the inf+arm stack. And with panzer you have the flexibility. So, I don’t know. It’s quite even steven…

    I redesigned this a little bit

    Defender: 30 Inf

    Attacker A = 26 Inf + 8 Arm (118 IPC) ; 34 units, defense 76 - offense 50
    Attacker B = 22 Inf + 13 Art (118 IPC);  35 units, defense 70 - offense 61

    So we see the big difference immediately - tank + inf are better in defense, but worse in offense

    A realistic result of that battles is:

    Attacker A wins - 7 Arm remaining (7 units, defense 21 - offense 21)
    Attacker B wins - 12 Art remaining (12 units, defense 24 - offense 24)

    a clear edge for the Inf/art combo

    Anyway, in AA50 there are nations that are limited in their income and even with NOs they are not really rich. These nations are: USSR, Italy and UK.

    For Italy 10 IPC - 2 inf + 1 Art is much better then 2 Arm

    For Russia 30 IPC may be 4 inf, 2 Art, 2 Arm. As Italy, USSR is short on money, art is a perfect buy for potential offense.

    For UK it’s clever to build 1 inf + 1 art for the transports. Save that money as Uk for other purpose, an eventual IC in Norway in Round 4 might be such an idea. But in that round, when buying such an IC, UK still has to buy new inf + art for the next round, so saving some funds is necessary to buy both, IC and units. Later, when UK having 4 transports and enough money, 4 inf + 4 arm are surely better for a landing in France to prevent an Italian counter due to the better defense rating. UK wants Germany to strike back in France and so stop the reinforcements to the eastern front. Once Italy is too weak to capture France after an UK landing, the allies gain the initiative. But early on, use that UK income wisely.

    For Germany, US and Japan with high income and a strong air power from the beginning, inf + tanks are superior to inf + artillery.



  • Good analysis but it still leaves out a huge advantage of armour.  The movement of 2 territories instead of 1.  All the pieces have a place and a balance seems to serve best.



  • If we compare artilly vs armor, the tank only cost one more ipc, and can move 2 spaces. It defends and attacks @3, while the artillery defends and attacks @2. Even with the infantry boost the artilley unit is not as powerful as the tank.

    Would you buy infantry if it cost 6 ipc? All other units are the same, would you buy only infs for ground units?

    It has the same attack/defend values, but it moves 10 spaces….I think I would not buy tanks and artillery if infantry cost 6, attack @1 defend @2 and move 10 spaces…



  • @Nickiow:

    @Subotai:

    If we compare artilly vs armor, the tank only cost one more ipc, and can move 2 spaces. It defends and attacks @3, while the artillery defends and attacks @2. Even with the infantry boost the artilley unit is not as powerful as the tank.

    Actually the cost per point of  is exactly the same,when done in combination with INF, you just have to spend more to obtain the ARM to get exactly the same % chance of a hit as purchasing ART.

    yes but if you loose the inf you also loose the boost round 2.  usually the 1inf you “loose” purchasing 3art is more than worth it. im not saying buying 3 art a round is good. but having a handful of art on the board prooves useful. i love my UK art in IND 😄



  • @Subotai:

    If we compare artilly vs armor, the tank only cost one more ipc, and can move 2 spaces. It defends and attacks @3, while the artillery defends and attacks @2. Even with the infantry boost the artilley unit is not as powerful as the tank.

    Would you buy infantry if it cost 6 ipc? All other units are the same, would you buy only infs for ground units?

    It has the same attack/defend values, but it moves 10 spaces….I think I would not buy tanks and artillery if infantry cost 6, attack @1 defend @2 and move 10 spaces…

    if i saw germany buyng mostly inf with thoose HR, id go tanks only for russia…. for japan this might be useful. heck, give em infinate movement. who cares…



  • it is impossible to win at the eastern front with armor alone and no infantry and artillery,
    and when building infantry for attack, artillery is nescessary to boost the attack,
    if germany builds armor and infantry, russia can pile infantry to the front line and win battles at a fraction of the I.P.C. spend of germany,

    if russia defend’s with 2 infantry, for each 1 armor 1 infantry that germany send’s to the front, the cost to build is 6 for russia and 8 for germany, with the hit ratio at 1/6 3/6 for germany, and 2/6/ 2/6/ for russia, with the I.P.C. saved by russia, russia can build armor and fighter’s to increase the defense,

    this is where artillery is useful, at a cost of 30 I.P.C. germany can build 4 infantry, 2 artillery, 2 armor,
    with a punch of /1/1/2/2/2/2/3/3/ against a russia defense of 5 infantry 3 armor the punch would be /2/2/2/2/2/3/3/3/

    take artillery out of the equation and germany would have attack 6 armor, or 5 infantry, 3 armor

    /3/3/3/3/3/3/ or /1/1/1/1/1/3/3/3/

    the ideal attacking combination ratio would be, 3 infantry, 1 artillery, 2 armor, at a cost of 23, for a large scale attack,
    2 -3 group’s would be needed, ideally supported by 2 -3 fighter and 1 -2 bomber,

    when dug in defending, infantry are the best option for 1/2 to 2/3 of the build

    if the defense is greater than the attack, the attack usually falter’s, because of high value big hitting units being lost to large infantry stacks defending at 2


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