• IMO building a tranny 1st round is paramount for Italy.  You need to shuffle more then just 2 units in order to achieve your NO’s and contest with Britian in Africa in round 2.

  • 2007 AAR League

    With a 1 inf, 1 TP build, depending on where the UK aircraft and navy are, you are also able to use the current Italian TP to land units into Egypt or T-J on Italy 1. Keeping the BB in sz14 to protect the new TP and sending the 2 CA to cover the TP in sz15 is probably the best move. As long as Egypt and T-J are both in Axis hands at the end of Italy 1, there aren’t multiple bombers in UK, and there isn’t a loaded UK CV in sz7 or 8, then both fleets are pretty safe.


  • First off, I really enjoy playing Italy, its my 3rd choice after UK and Japan.

    Now that  I got that out of the way here’s the depressing part: Italy is screwed

    Idk about you but my first goal as the Allies is always the Med., and because Italy is pretty weak, if the Allis want it they can have it.  Heck, the RAF alone has the potential to wipe out Italy’s nay in 2-3 turns. So what I do to hold this off (not prevent) is this

    1. Try to clear the Med. of Allied boats
    2. Invade Gibraltar I1
    3. At least make a stalemate on the libya-Egypt border, because you can potentially get in more troops and the UK cant


  • Does italy really stand a chance of controling an retaining africa? I seems to me that america can take africa easily if they want. Do the strategies involving italy taking africa are ment to make some IPCs the first turn and then lose africa or are they ment to really dominate africa.


  • @gebs99:

    Does italy really stand a chance of controling an retaining africa? I seems to me that america can take africa easily if they want.

    My point exactly

  • '18 '17 '16 '11 Moderator

    Yes, Italy does stand a chance in controlling Italy.

    America will often times go against Japan, meaning they are not liberating Africa.

    England sometimes cannot keep up since they also have to deal with the Luftwaffe and Europe.

    If Italy gets a break, they can easily have the transport and an Industrial Complex in Egypt dumping units into Africa faster than England can fight back.

    So what would America do?  Turn back and come to England’s aide and lose their own NO in the Pacific (down 2 now, instead of just the one for Philippines) or stay put and hope to get Philippines back and give England a NO for controlling an Orange Territory?

    Honestly, with the cash in the Pacific (+17 IPC for England (5 for the NO, 12 IPC for Islands/Australia)) and +14 IPC for America (2 For Philippines, 1 Formosa, 1 Okinawa and 2 National Objectives) it makes more sense, to me, to focus on Japan with America even if Africa is lost to Italy.

    17 IPC for England is > 11 IPC for Africa and Jordan and the benefits from the Pacific should more than make up for Italy’s extra cash in the form of significantly less Japanese in Asia.


  • I like to purchase a fighter in I1 and follow up with a carrier in I2 depending on if you have NO. That way the fleet makes a strong and reliable force. With a strong fleet to rely on, the hunt for africa and the Mare nostrum objectives begins.

    But thats just me.  :? As if I know anything.  :wink:

  • 2007 AAR League

    @gebs99:

    Does italy really stand a chance of controling an retaining africa? I seems to me that america can take africa easily if they want. Do the strategies involving italy taking africa are ment to make some IPCs the first turn and then lose africa or are they ment to really dominate africa.

    It doesn’t matter if they stand a chance of controlling Africa. The point is that they have to try whether or not the Allies move to stop them. Italy has to make an effort to keep it’s income up by keeping the pressure on Africa because either it diverts Allied forces away from Germany and Japan to stop them or it gives them a ton of IPC’s that are also taken from the UK.

  • '18 '17 '16 '11 Moderator

    @U-505:

    @gebs99:

    Does italy really stand a chance of controling an retaining africa? I seems to me that america can take africa easily if they want. Do the strategies involving italy taking africa are ment to make some IPCs the first turn and then lose africa or are they ment to really dominate africa.

    It doesn’t matter if they stand a chance of controlling Africa. The point is that they have to try whether or not the Allies move to stop them. Italy has to make an effort to keep it’s income up by keeping the pressure on Africa because either it diverts Allied forces away from Germany and Japan to stop them or it gives them a ton of IPC’s that are also taken from the UK.

    Good point.

    Every infantry, artillery, armor, fighter and bomber sent to Africa to stop Italy is one less in Europe to defeat Germany.


  • I think the Italians are better suited to staying in Europe,even if it means getting only 9 IPCs per turn. Three men per turn will beef up France considerably. Trying to duke it out with the Allies in Africa is a distraction, sure, but when DDay comes,you will miss those troops.

  • '18 '17 '16 '11 Moderator

    @Heavy:

    I think the Italians are better suited to staying in Europe,even if it means getting only 9 IPCs per turn. Three men per turn will beef up France considerably. Trying to duke it out with the Allies in Africa is a distraction, sure, but when DDay comes,you will miss those troops.

    I think the hope is that Italy will be earning enough to build 6 units a round and thus, have more units than ability to transport and build up a stack in Europe to liberate/defend France against the Allies.

    At least that’s usually my plan.


  • assuming you are going for Africa, taking Gibraltar turn 1 is a good way to keep those pesky air units out of the Roman Lake for a while, which just might give you enough time to build up troops and deflect attacks.

  • '18 '17 '16 '11 Moderator

    @bbrett3:

    assuming you are going for Africa, taking Gibraltar turn 1 is a good way to keep those pesky air units out of the Roman Lake for a while, which just might give you enough time to build up troops and deflect attacks.

    But what do you want to take it with?

    I agree, it’s a good move to take it if you can, but whatever you put there is going to be stranded and whatever you leave in SZ 13 is going to be sunk by England.

    I used to do it with a German infantry.  Lately, I’ve been thinking up different things to do with that transport instead. (One was putting it in SZ 14 and letting the Italians use it.  But I don’t like that since it means Egypt isn’t even strafed before it can be reinforced.)


  • german airforce kills the UK ships off of Egypt, load up 1inf onto a transport, and support the landing with my crusiers


  • @bbrett3:

    german airforce kills the UK ships off of Egypt, load up 1inf onto a transport, and support the landing with my crusiers

    HUH?

    This is the 1941 scenario forum

    There ARE no UK ships off Egypt


  • @axis_roll:

    @bbrett3:

    german airforce kills the UK ships off of Egypt, load up 1inf onto a transport, and support the landing with my crusiers

    HUH?

    This is the 1941 scenario forum

    There ARE no UK ships off Egypt

    oh, sorry didn’t notice that nervous laughter :-o

    Either way, you still move the tranny next to Gibraltar, invade, and use your warships to cover it

  • '18 '17 '16 '11 Moderator

    @bbrett3:

    @axis_roll:

    @bbrett3:

    german airforce kills the UK ships off of Egypt, load up 1inf onto a transport, and support the landing with my crusiers

    HUH?

    This is the 1941 scenario forum

    There ARE no UK ships off Egypt

    oh, sorry didn’t notice that nervous laughter :-o

    Either way, you still move the tranny next to Gibraltar, invade, and use your warships to cover it

    It’s a solid strat.  2 Infantry, Artillery, 2 Armor, Bomber vs the 3 Infantry, Artillery, Armor, Fighter defending is in your favor.  (If all you want is to clear Egypt, then it’s way in your favor, I don’t like Germany to own Egypt, I prefer it for Italy so they have a place to put up an Industrial Complex.)

    But what if you want to do something different?

    You could theoretically still do good damage with 2 Infantry, Artillery, 2 Armor at Egypt and use the bomber in SZ 2 with the submarines (me liky this one.  I like Bomber, Submarine, Fighter to SZ 2 and Submarine, 2 Fighters to SZ 12 too.)  It’s probably not enough to win, but you should do enough damage that England cannot hold it against Italy.

    But then again, now you’re putting that Transport were the British can, and will, sink it. (Assuming the British fighter is alive in Egypt, which it probably will be.)

    Or you could invade Gibraltar which has perks.  At least it prevents England from getting the NO, but that has problems too.  Taking Egypt also prevents the NO, but necessitates the use of the bomber to have stellar odds of success and that takes it away from SZ 2 which leaves England with a BB, something I’m not entirely happy about.  And taking Gibraltar really means the loss of a transport and a stranded infantryman.

    You see the dilemma.


  • I know its a bit of a waste but i’ll do just about anything to buy Italy time


  • @bbrett3:

    I know its a bit of a waste but i’ll do just about anything to buy Italy time

    If you’ll do anything, you can always buy a German IC for France G1, enabling Germany (who can afford it) the chance to help the Med navy by plopping down an A/C (and land her ftrs on it) or whatever else little brother’s navy might need (Italy)

  • '18 '17 '16 '11 Moderator

    @axis_roll:

    @bbrett3:

    I know its a bit of a waste but i’ll do just about anything to buy Italy time

    If you’ll do anything, you can always buy a German IC for France G1, enabling Germany (who can afford it) the chance to help the Med navy by plopping down an A/C (and land her ftrs on it) or whatever else little brother’s navy might need (Italy)

    But that also invites England and America to invest in an SBR campaign since you can do 32 IPC in damage to the Germans each round.  It’ll cost them at least 7 IPC before they can build one unit (repairing France down to 5 Damage so the complex can build 1 unit.)

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