Just as other ships may, submarines may also move out of a sea zone where they begin their turn with enemy ships, even destroyers. The destroyer doesn’t stop the sub’s movement, as the sub didn’t enter the sea zone - it started off there.
Put that in the FAQ
Start with playing with both. If you never play with tech you won’t know what it does to the game and I don’t believe you have a right to give an opinion on tech.
However when you played a few games and don’t like it, then throw tech away. NO’s are must IMHO since the axis won’t stand a chance without them.
Totally agreed. You can mod HB if it’s too powerful anyway