There’s lots of things to respond to so here goes.
but can us sink the italian fleet and close the suez quickly enough? jap fleet will!! be in the med by turn 4! the idea of 2 BB 3 CA 3 loaded AC in the med plus jap ICs in India , FIC, possibly burma or eastindies scares me. why? UK income will be at 12 + whats left of africa which wont be much with japan in the med. so you are basically setting up a huge 1-2 punch ( france/ germany)?. this should get playtested :D.
Yes, you should be able to close the canal in rds 2, 3 and beyond. From Per you can close it in rds 2 and 3 with the UK and then from rd 4 on, you can close it from Lib to Egy with UK/US. Typically the Italian fleet is sunk in rds 3 or 4 at the latest. In a KG(I)F the UK’s income should rarely if ever be below 22-23. Reclaiming Afr is a top priority, and the Axis never gain full control, it is just to hard to compete with multiple heavy Allied landings in Alg. I also do not think it is that easy to get a massive Japanese fleet into the Med.
You’d almost have to bee-line directly for it and that leaves no defense in Sz 62. Remember the US does have a DD and AC in the Pac to start and 3-4 ftrs, 2 boms, so it is not that hard to fake an Atlantic move then come back to Sz 56 on US 2 or 3. The point here is the Japanese player cannot assume the US won’t do anything in the Pac.
So far we are pretty confident that the US must go Pacific mainly, the goal of this is not to kill the japanese fleet, but force it to stay together so they cant scatter all around the pacific, play cat and mouse, spread out subs in a lot of different sea zones etc, maintain the pacific NO of USA. while this is ongoing UK starts off making sure his fleet can sustain and start moving troops for africa + killing the Italian fleet as fast as possible, the US uses the 2 transports of EUS to shuffle 4 units ECAN to Marocco every turn. This combined with clever use of the the US pacific fleet (and the transport 41) keeps japan and Italy from totally breaking the UK economy.
This lite shuck (4 US inf per turn) while putting the rest of your resources into the Pac does work quite nicely. I’ve used this as well.
Japan’s income in this game may be proportional to what it was in previous editions, as you demonstrated, but how long will it enjoy 60-70+ IPC cashouts? Each turn Germany and Italy can hold out is another turn that Japan rakes in the big bucks. So how does this compare to previous editions? I’m not sure, but my guess is that the european axis can hold out longer in this game. Also consider that Japan’s income explodes much quicker in this game than previous ones due to the increase in IPCs in the pacific and of course, NOs. All those turns of high cash outs translate into more and more Jap units on the board, units which the Allies will have to deal with at some point.
But Japan also starts out weaker with 17 ipc in turn 1 and has to travel farther to get to Mos. Yes, Japan’s income of 60-65 is a lot of units, but those units won’t hit the front lines for another 4-5 turns. So if Japan earns 60 in rd 3-4, the Allies don’t need to worry about those units until rd 7-8. That is a ton of time for the Allies to cripple Italy and help Mos against Germany.
Off the top of my head I would say if the Allies have crippled Italy (only 9-12 ipc) and are able to land heavy in Kar via trns by rd 6 and Germany doesn’t have Cauc you are in great shape b/c the Allies can drop 16 units per turn into Kar from then on. They can also be used to help against Japan in an emergency, like having your tanks move to Mos for extra defense.
I think KGF is not even possible of do if Japan launchs a massive attack against America. They start with 5 trannies, can buy 2 more round 1 and probably more round 2. With so much trannies, after taking Pacific islands, Japan can send all of them loaded to a combo of sea zones (Hawaii sz and others) threatening Alaska, Wcan and WUSA in such manner USA cannot defend the three and possibily only WUSA, deadzoning wcan. Then, all Japan have to do is land the massive stack in Alaska and trading Wcan, setting a 4 x 4 chain of trannies and maybe a Alaska IC. This will, at least, halt USA in their continent, unable of aiding Africa or Europe (and Africa will be lost to italians in many KGF games were UK fails to build saf IC).
By the time this occurs Afr and the Italian fleet should be in the process of being cleared, so at this point the US can freely go after or defend against Japan. A proper US shuck starts in Wus on turn 1 anyway and slowly builds up to 8-10 units (for 4-5 trns to go to Alg). I just don’t think that it is an inviting target for Japan, to see 8 inf, 2 arm in Ecan, 8 inf, 2 arm in Wcan, 8 inf, 2 arm in Wus. So the US pulls back one turn and stacks 2 inf, 2 arm in Ecan, 14 inf in Wcan, 8 inf, 4 arm in Wus. Is this a good target for Japan?
The bad news are that it was possible in Revised were Japan had much less income (after round 3) and much less starting trannies
The worst news are that in AA50 soviets cannot annoy Japan with token forces (as they did in Revised) because of larger distances and because Japan has so much income that they can still, while doing the Polar Express, send more guys to soviets and Africa than in Revised
But supply lines are longer in AA50.
The Soviets can annoy Japan you just wait until Novo or the last China territory, where you can threaten with your stack of Russian armor in Mos and Cauc. Russia has about 10 inf out East that can be reatreated and it is definitely possible to get Russia near 10 tanks by round 6-7. Sometimes the threat of attack is all you need.
The horrible news are that western axis can easily beat by economy the UK+USSR combo even without Japan’s aid or at the very least equal them, leading anyway to axis economic victory in long run because Japan colects more than USA
This is not true. Remember the US is aiding UK and Russia early. Russia routinely earns 30+ for the first 3-4 rds at least. UK will earn between 24-30 and US can contribute 12-24 ipc (4 to 8 inf per turn). In a KGF, Italy only gets 1-3 turns of a good income after that they are stuck at ~9-12. UK and Russia most definitely can compete with Germany and Italy.
So, the two major strats for the Allies I think will be:
KIF= all of US resources and most of UK goes vs. Africa and Italy, and UK devotes enough to ward off the fall of Karelia. UK builds Saf IC.
Balanced KIF= US resources are divided between the above objective and building up a fleet in the Pacific that offensively distracts Japan and buys the Allies time to more effectively put the KIF strategy into place. UK as above.
I agree with this. I think the Allies can throw everything they have at Afr and the Italian fleet early with the intiention to kill the fleet and cripple Italy by rd 4. After this the US has the freedom to confront Japan in the Pac if it wishes or just continue and try to actually take Rome or Berlin.
In the '41 scenario, UK helps against Japan by sending troops over the Middle East to protect Caucasus, by landings in Algeria, builds in South Africa IC, or both.
Units that land in Alg (UK and/or US) in Rd 2, 3, 4 reach Trj in rds 5, 6, 7. Meaning you can cut off Japan’s Southern route. UK attacks/US finishes off.