The movement points of an aircraft are TOTAL movement. They must take off AND land within the alloted total movement points.
So in your example, a FIG could non-combat move to land in Land 2, but could not attack it because it takes 4 points to get there, the FIG has to be able to land, and you cannot land in newly captured territory.
You roll 1 Die for each unit.
So with 10 inf you will roll 10 dice. The reward in the big stack of inf is that you have 1 dice to roll and so more chance on a hit then if you just roll 1 die.
The only difference is that you’d be forced to hold off one turn. No biggie. 5 Bombers is 15 IPC you’re down anyway, and since it’s going to take at least a round to get into position, waiting 1 round for units to save up is nothing.
BTW, the Flames dicey is screwed up on rolling the damage. They say attacker does 3 all the time, defender does 2 or 3. I already notified them it needs to be fixed to come into accordance with the actual description of LL SBR.
haha, just bought Anniversary. get this, im taking the pieces out of the cases and getting things in their trays ready for gameday this weekend and I turn around and my dog is chomping on the edge of the cover box!!! 100 bucks and the corner of one box is ripped off. what a bummer. (though at least she wasnt munching on the board!)
anywho, im going to get revised this weekend as well. found a cool shop that has all the versions and im going to pick one up each week until I have the complete set!