@Nickwins89:
About your comment about the German fleet being sunk: the same thing could be said towards the British Fleet. It’s never that cut and dry.
My presumption is that the British fleet gets sunk on the first turn.
@Nickwins89:
Also, I would say the British empire is in trouble when Japan takes most of it over J1.
Which is why taking it back simultaneously kills Japan’s income while giving Britain the money needed to defend the UK on top of that.
@Nickwins89:
You seem to be confident that every aspect of this plan will work flawlessly.
Or maybe I didn’t feel like listing all the contingencies, especially since I’m not even sure what the best counter-moves are.
@Nickwins89:
What if say, the Germans prematurely break through into Moscow before your allotted few turns?
Several things. They’ll still need to waste a turn in Persia before they can reach India, giving you time to respond. Better yet, the British Bomber fleet is in range of Moscow, the Caucasus, and Persia. Combined with a decent ground force, you should be able to counter the German advance, and maybe even restore Russia.
@Nickwins89:
What if Japan manages to hold onto it’s newly acquired colonies and fights off or decimates the US fleet?
That would be extremely difficult for Japan to do. If America loses their navy, they can still use their air force to kill Japan’s while also SBRing them heavily.
Its possible that it might counter the Allied attack, but if Japan does this and fails, by the time they need to turtle, it will be too late. Just as one wrong move can get the American fleet sunk, one wrong move can result in the Japanese fleet being sunk instead.
If America truly feels threatened, they can build more naval units on A2 instead of the Bomber fleet. However, the Bomber fleet is powerful cause it threatens the Japanese fleet without being exposed itself.
@Nickwins89:
How will that work into your great strategy?
Why do you people keep acting like I assume that my strategies are be-all end-all autowins? They are strategies. They can lose due to bad die rolls, or they can lose due to proper countering. Selecting the correct permutation of a strategy to ensure that you can prevent the enemy from countering you too much, and for minimizing the consequences of the occasional bad die roll, is the same for this strategy as it is for any other.