I agree with the initial premise of this post. Russia could definitely use a boost in 1942.2
Or you could give Russia production bonuses after holding out a while, to represent the increased production over time. Like after round three Russia gets 3 bonus IPCs per round, after round six they get 6 IPCs per round, etc.
This is one of the more interesting ideas I’ve heard in a while. I like it for its simplicity. You could play this way with a direct correspondence between Round and IPCs awarded.
Round 1 = 1 ipc
Round 2 = 2 ipcs
Round 3 = 3 ipcs
Round 4 = 4 ipcs
Round 10 = 10 ipcs
and so on
this would mean that the effect on the early game would be fairly minimal, but each round that the game progresses, the Russian advantage would become more potent. The higher boosts would also kick in at precisely the time when the Russians need more loot, since all their land has been snatched. This would give the Axis a strong incentive to attack early, rather than trying to wait it out. So for example, as Germany, if you had choice between a somewhat risky attack on Moscow, or waiting 3 more rounds for Japan to back it up, you might just go for the attack rather than facing the extra lend lease loot that Russia receives. Each round you push the game out the larger the benefit becomes, which would encourage faster game resolution, at least on the part of Axis. Not sure might work.
I support basically anything that gives the Russians a boost on this board.
My favored change (in terms of a hard and fast set up adjustment) is to just give the Russians a bomber. Which seems to work fairly well at balancing this board in my playgroup 😄