The optional rules of Revised were ridiculous. I mean, every allied country had decent rules (and UK having probably the best with free IC and Joint Strike), and the Axis probably had the worst. Kamikaze anyone?
To be more historically correct, maybe the rules were correct. But I have to agree with the post of another member. If we were to do a historical game, we would have to take into consideration the attack/defense of every unit in the game, which would make the game far too complicated.
If one wants to play with joint strike, he should do so in in-house game
kamikaze could be strong
imagine a nice lonely carrier with 2 fighters on it with no place to land
worth a fighter?
Start with playing with both. If you never play with tech you won’t know what it does to the game and I don’t believe you have a right to give an opinion on tech.
However when you played a few games and don’t like it, then throw tech away. NO’s are must IMHO since the axis won’t stand a chance without them.
Totally agreed. You can mod HB if it’s too powerful anyway
does this destroy the Entire attacking navy? or just 1 crs 1 dst 1 trn, allowing the other 3 trn’s to escape?
As these 3 surviving transports are attacking transports they can retreat. It would be different if they were defending transports… then they would be autodestroyed (p19).