Heavy Bombers Question…


  • 2015 Official Answers '11 '10 Moderator

    @Yoper:

    Paratrooper- I think that it is a very powerful tech.  Besides, it could be handled differently.  And in doing so, it wouldn’t allow the bomber to carry the ground unit and attack each round!

    Yes, but I think they did strike a middle ground.  Like the rules that they have to stop at the first enemy territory, even if it’s empty.  What becomes ridiculous is when they’re paired with heavy bombers and/or long range, which is the subject of another thread I started awhile back.

    But when both sides have equal access to techs, I don’t see a problem with any of them.  Yes, occasionally they will give a player an unfair advantage, but that’s the nature of war - it’s not fair.  Many times, conventional dice rolling for battles is a bigger factor than tech anyway.  I’ve seen games where players had horrible luck getting techs, and still had an advantage because the other dice went their way.


  • 2015 Official Answers '11 '10 Moderator

    @shifty:

    Heavy Bombers get to roll two dice when attacking.  Does this mean that if i’m attacking two infantry with 1 bomber, i could score two “hits” and win the battle in round 1 (pending casualty zone retaliation)??  Or is it like tech rolls (only one tech advance, no matter how many 6’s), where you only get one “hit” regardless of how many dice are 4 or less?

    This was the original post.  You know, it’s interesting that the OOB rules couldn’t even unambiguously answer this question…  :x



  • @gamerman01:

    Nature, are you aware of the Spring 2010 errata that states the heavy bombers only get the better of two dice?  Each bomber can still only hit once, and can only do max damage of 6 to a complex.

    Yeah, gamerman, I am aware of that most recent update. We don’t use it, since it negates much of the fun of getting HBs in the first place and we have been playing with the published rules for over a year. My playing group doesn’t always like to implement the updated rules errata that we come across. You shouldn’t need to access forums like these to play the game, so we usually use the OOB rules unless there is a conflict or complete misunderstanding.


  • 2015 Official Answers '11 '10 Moderator

    @naturesprank:

    Yeah, gamerman, I am aware of that most recent update. We don’t use it, since it negates much of the fun of getting HBs in the first place and we have been playing with the published rules for over a year. My playing group doesn’t always like to implement the updated rules errata that we come across. You shouldn’t need to access forums like these to play the game, so we usually use the OOB rules unless there is a conflict or complete misunderstanding.

    Yeah, right on.

    Unfortunately, there are quite a few ambiguities in the rulebook.  I have had to ask several different rules questions.  If you guys can’t agree on a rule, just post your question in the FAQ and errata thread under AA50, and you’ll have an answer in no time.  Probably not a bad idea to scan through that thread and see the answers to lots of questions…



  • @gamerman01:

    @naturesprank:

    Yeah, gamerman, I am aware of that most recent update. We don’t use it, since it negates much of the fun of getting HBs in the first place and we have been playing with the published rules for over a year. My playing group doesn’t always like to implement the updated rules errata that we come across. You shouldn’t need to access forums like these to play the game, so we usually use the OOB rules unless there is a conflict or complete misunderstanding.

    Yeah, right on.

    Unfortunately, there are quite a few ambiguities in the rulebook.  I have had to ask several different rules questions.  If you guys can’t agree on a rule, just post your question in the FAQ and errata thread under AA50, and you’ll have an answer in no time.  Probably not a bad idea to scan through that thread and see the answers to lots of questions…

    True on all counts, and we have used that resource numerous times. Especially as pertains to subs, the OOB rules are very vague.

    Even using the updated best-of 2 dice rule for HBs, the Americans can send a lot of heat toward the Rome, Berlin and Karelia ICs when not doing huge dmg to ITA or GER fleets. It’s nice to know that you will probably (89% on 2 HB) roll a minimum of 3 per HB during SBRs after risking them to AA. It might not seem like enough, but we seem to agree that the best early pressure US can exert on Ger is via SBR.  And getting HBs definitely helps with that. It, along with LR air, seem to have the biggest impact on our games.


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