Re: Looking for a copy of AA50- New or Used
« Reply #9 on: June 26, 2011, 05:36:44 pm »
Seriously, your best bet to get this fantastic version of the game is to download the maps that IL has made and have it printed out. Combine that with the wonderful player made setup-charts.
Then, buy yourself 2 copies of AA Spring 1942.
Take the Germans from one copy, spray them brown for Italy (Start with several light coats of Krylon fusion primer followed by several light coats of Krylon fusion brown).
Viola, you have yourself AA 50th Anniversary Edition.
Finding one for cheap any more is going to be ridiculously hard with it having been a limited production.
Where can I find “the maps that IL has made”?
Are these something that can be printed and then laminated?
I too love this game and cannot find a copy for a resonable price.
I like the idea of making the italians by painting them. I’m just not sure where to get a copy of the actual map.
any help or links would be greatly appreciated.
thanks in advance.
Download the unstable version for AA50
If you download the unstable version keep in mind that it hasn’t been fully developed yet. Expect rules that haven’t been implemented yet, bugs and other sorts of quirky behaviour.
After all, it is still a beta version
Regarding Ships. Ships are organized by size/cost. The more the ship costs the bigger the size of the mold/unit is.
The two that are hardest to distinguish is the cruiser and destroyer. The destroyer is the cheaper of the two, and therefore also the smaller of the two.
If you are confused - just line up one of each type of all the ships somewhere off to the side, so you can see the differences.
Also ignoring China and letting them liberate Kiangsu or Manchuria will negate a Japanese National Objective. It takes almost no effort of Japan’s part to eliminate China. Manchuria and Kiangsu are also great for Japanese ICs. They are on the mainland so they do not require a navy to service them. They also can only be liberated by the Allies, never captured. This means should you loose them, they can not be used to produce units that will be used against you.
Also consider that Chinese infantry are “free” any other Allied unit in that area had to be bought and brought there. Which is a bit easier said than done. I see no reason not to stomp China flat from the get go.
I was just looking over the new AA50 board image and it occured to me how arbitrary the geography is in this game.
Why is the Belgian Congo in this game at all?
Spain is off limits, even though certainly in the realm of possible history/gameplay Spain could have been a major player or battlefield of WWII; a lot more of a possibility than French Eq Africa or the Belgian Congo which are indeed in play.
Certainly Turkey could have been a significant factor in this alternative universe of a game we call Axis & Allies than ever could have would been French West Africa or Rhodesia.
Yet there they are: Belgian Congo, French West Africa, Rhodesia all open for invasion. Spain and Turkey and others are closed off.
This is so ahistorical, we disagree about countless other nuances and rules about being historically deficient. Yet without Spain and Turkey, we are are not even accorded the ability to play out WWII in ways which could have indeed happened a lot more probable than the invasion of the Belgian Congo and Rhodesia by the Nazi war machine.
Why of all the possibilities of the Axis and Allies timeline/universe are these 2 of the more likely ones that could have happend are indeed shut down?