Can the Allies win in 1942?



  • @mpc220:

    • The Skagerrak acts like the Suez Canal, and is impassible to ships unless you control both Northwest Europe and Norway at the beginning of your turn.  (This isn’t my idea; someone over at another forum came up with it.)  It could really help breathe a lot of life into Germany’s Baltic fleet, since it’s generally only going to be hit with planes.

    never

    never



  • @mpc220:

    on G1, you HAVE to build to the Baltic fleet if you want to have any chance of keeping it, and you need to buy at least a carrier.

    Who says you need to keep it?


  • 2018 2017 '16 '11 Moderator

    @cymerdown:

    @mpc220:

    on G1, you HAVE to build to the Baltic fleet if you want to have any chance of keeping it, and you need to buy at least a carrier.

    Who says you need to keep it?

    I don’t.

    I think the Axis can win, but you’ll have to throw out your notions of what is good strategy and what is bad.

    Germany has to go balls to the walls against Russia smacking them as hard as possible each and every round, even if it costs tanks.  The only chance you have is for the Allies to send fighters in to defend Moscow (costing the Allies 5 IPC a round) and/or to keep Russia 100% defensive for most of the game.  Just so you can buy time for Japan to bring up the rear (5 rounds, remember!)



  • @cymerdown:

    Who says you need to keep it?

    Maybe you don’t.  I’ve played the scenario a few times and I think it very well might be worth trying to save; you can delay British landings for a turn or two and that might be worth the 14 bucks you blow on it.  But I’m not sure.



  • @mpc220:

    @cymerdown:

    Who says you need to keep it?

    Maybe you don’t.  I’ve played the scenario a few times and I think it very well might be worth trying to save; you can delay British landings for a turn or two and that might be worth the 14 bucks you blow on it.  But I’m not sure.

    Usually you get to blow the fleet on a suicide strafe with your aircraft, and it takes it’s money’s worth before dying.  That is, assuming the dice gods don’t take a dump on you.



  • I think the allies can win in 42, and certainly w/o NOs. But most of us play with NOs, the game is more fun with more money.

    I believe that axis also are favored in the 42 scenario with NOs. I don’t know enough to say for sure that allies need a bid though, I may even be wrong on this, could also be that allies are favored.

    What is pretty clear is that there is no such thing as a balanced A&A, once you started playing enough games to know what the most efficient strats are, for winning the game that is.

    AAR was not very unbalanced, and we compare Revised with Classic. We should then compare AA50 with AAR.

    I think it’s possible that AA50 is not more unbalanced than AAR, which is acceptable. With bid levels 8-9 ipc in AAR, I think we will see this in AA50 pretty soon. In AAR the usual bids are 2 units to Germany in Africa and 1 ipc to Japan.

    I didn’t play enough 42 games yet, but I would be suprised if axis can win w/o bid and w/o NOs.



  • I would say that the 42 game is more evenly matched than the 41 game.  Its best to follow certain goals as the allies if you are going to win.  Just last weekend I defeated my best opponent (who usually beats me 3 to 1) in three turns as the allies by invading Germany with only two transports {2 tanks 2 inf}, 5 fighters, 1 heavy bomber, and shore bombardment. 
          I caught him off gaurd in that he didn’t leave enough hitler youth behind to defend the Reich.  Granted he did have Moscow virtually surrounded with the exception of the caucusses.  Its hard to send adequate forces to Russia and defend your home turf, even if you get mech inf.  That is why as allies I always go for Italy/germany first.  For one thing Japan cannot do much to threaten you for a few turns and by then you can really put the heat on the hun.  I recommend building fighters and carriers as britain (because you can always fly the fighter squadrons to defend russia) and flying all us bombers to the U.K on the first turn and go after the heavy bombers tech as USA.  Build a bomber and eastern fleet units every turn as the USA this will be good for hitting the italian fleet as well as the axis factories.

    I absolutely think that the allies can win in 42!! absolutely.



  • I’ve only played one game of '42 and I’m gearing up for my second.  With NO on, do the axis OR the allies need a bid to balance the game?
    Thanks.



  • @Cmdr:

    I mean seriously, do they even have a chance?

    We’re two rounds in and China’s obliterated, England’s stuck on their little island and anything bigger than a paper boat they put in the water is sunk IMMEDIATELY and Russia’s standing on her own while Japan and Germany come marching at her.

    (Oh yea, and Italy’s so powerful they have a Complex in Egypt and are laughing and having a good old time with it….)

    Of course, it’s only game one of 1942 for us, but I’m seriously wondering if maybe we need to buff the British a bit?

    haha, 2 rounds?
    i can’t get those results if i even wanted to as allies!
    china, is true: you should retreat back, and make a hold at chingai
    British are strong, they keep most of their ships alive
    Japan superpower? with 1 transport first round?
    even india IC is good idea, atleast with KJF
    Germans: the russians are in the offensive first rounds. and 8 inf a day, keeps the jerrys away 😄


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