I have played AAA 4 times so far, 3 times as Axis, and once as allies.
I have ONLY played the 42 scenario. I have lost twice as axis, and one once, and won with allies.
Sounds like your situation was just bad luck on rolling….
These are what (in my opinion) the allies have to do:
1. Soviets are the first allied force to have their turn. They immediately need to pressure Germany into sending forces there way. They do this by sending invading Belorussia, Ukraine, and Eastern Ukraine. By eight infantry. Drop 4 in Caucasus, 2 in Russia, and 2 in Karelia. 4 in Caucasus is crucial because Italy can invade you there their first turn if need be.
Germany goes next. If a German player plays his cards right, he can destroy the UK’s navy around Europe, but it is a very risky business and could backfire… the end result would be the german player having no navy or airforce in Western Europe.
a. If he destroys the UK’s navy build fighters/bombers in the UK. Send the infantry/artillery from South Africa up to Egypt to ensure you don’t lose allied foothold in Africa. Bomb/fighter raid the German navy to hell, don’t give him a chance to invade hte UK. If Russia is doing what he is supposed to do, Germany will keep sending ground forces to the Eastern Front. Eventually your air superiority will be great enough that you can destroy his navy, and build your own. Make sure you build it in the Sea Zone inbetween Northern Ireland and hte mainland of the UK… so if he has a fleet at Germany, he can’t attack you with it. Don’t lose Egypt.
b. If your fleet remains, invade Norway or France. Norway is probably a better move. It is worth three. You can send your fighters/bomber to assist either 4 infantry, or 2 infantry/atillery/tank that land in Norway. If you secure Norway, it can be costly for Germany to take back, and it gives you an extra foothold in Europe. You can reinforce hte Russian front by taking Finland and moving through Karelia and down into the Eastern fights.
Make sure Gibraltar has at least 2 infantry defending it, as it is a bonus to IPCs at the end of each turn. Heavily fortifying northern Africa pretty much shuts Italy out of the game. Morrocco provides a good staging ground for the Americans, while controlling the Suez Canal can prove a strategic choke point for reinforcements.
America is a bit more tricky to play. Japan starts with way more Naval power… (they start with two battleships, if they opt to build another one… bam, 6 hits to kill them all, but htey will have fodder such as destroyers, cruisers, aircraft carriers, fighters…). I have yet to formulate an effective strategy for America. So far I have decided to try this next time:
1. If Japan destroys your navy, garrison the homeland and rebuild your naval superiority on the Atlantic, considering you control the Panama canal. Depending on how heavily japan is focusing on China, you may be able to support the UK and Russia by invading Germany in France/Northwestern Europe or invading Italy via the Mediterranean. Send the fighter you have in the East US to Alaska, so that Japan doesn’t get an airbase that can industrial bomb your eastern factory. If you are controlling UK too, send the one guy in western canada to Alaska as well. If possible, drop get AA to Alaska, and garrison Mexico.
If the UK and Russia don’t need help with Germany, send your decent naval force through the Panama Canal and go from there.
Good luck… of course try your own strategies if you think they will work better.