After the land aircraft step all planes – even newly purchased reinforcements must be 1 of these things:
On your base island.
On your airfield.
On an aircraft carrier (fighters only.)
There are no move aircraft steps during reinforcement and repair. To rapidly deploy fighters during reinforcement and repair they must be on a rapidly deploying carrier (not to confuse things but that will use a supply/ies for the rapid deployment.)
You do not need supplies to move fighters on your base island during the move fighters step of movement. The fighters can move two spaces from the base and then two places to land in the land aircraft step. Unless they’ll be picked off put all your fighters in the air during ‘move fighters.’
If an aircraft carrier deploys [rapidly with use of a supply during reinforcement/repair], it may take two fighters along for the ride. If a transport or destroyer deploys, it may take a land unit(s). Otherwise, units are “deployed” from the base card during normal movement. Of course, supply tokens are also used to build and repair airfields.
Okay rereading this I could have just said it was correct. While adding that supplies are also used to repair damaged ships. :oops:
One neat trick might be (if you had an abundance of fighters) to deploy a carrier with two fighters, then move those two fighters forward and bring two other fighters on the board from the base card. At the end of your turn, if you have forward operating airfields, land the carrier’s fighters there and land the base card fighters on the carriers. Even if your fighters are lost in combat, you still are able to land the base card fighters on the carrier for use next turn in forward areas.
Getting ahead of your aircraft and especially fighter losses is essential. Or at least something to take into consideration.
:? :roll: What am I talking about.
You pretty much need to get at least one fighter every reinforcement/repair step.