for the most part I like 'em - except it adds A LOT of complication & new stuff to the game. (Stalinist paranoia and the China rules, for example). Being sort-of opposed to IC’s in general and the somewhat long-ish ranges that fighters can potentially have, I gobbled up those rules pretty quickly. …mostly though, I borrowed a lot of the ideas to make simpler versions of these rules.
Modern Day Axis & Allies
Hi, I really need people to test out this new modern day version of axis & Allies called Superpowers. Its an online version of the board game that is free to play with better rules and more pieces than axis & allies. Check it out.
tin_snips last edited by
i’ll take a look, but the world war ii genre is what draws me to axis and allies
Shakespeare last edited by
ME TOO. WW2
Lucifer last edited by
Its free if you play it online, like GTO and TripleA?
Cpl.Hicks last edited by
I admire your work in building this game (the boardgame) and follow the progress of your design with great interest. I know how hard it can be at some moments because I went about a same course myself. But what I personally really can’t understand are the colors that were used. And by that I mean Are the colors of the units and the colors used on the gameboard. Perhaps it is a matter of taste. But they are way to bright, almost like candy. Why did you choose these color preferences above a more softer more serious looking color.
I don’t want to offend you in any way. Absolutly not! But I’m wondering.
I’m from Holland. Maybe that explaines a lot.
Best regards, Hicks