• 2007 AAR League

    Maybe these have already been answered.

    1.  Does China get an infantry if they only control 1 territory?

    2.  If you capture a Territory with a damaged IC, is the damage removed?

  • Official Q&A

    No to both.

  • 2007 AAR League

    Thanks for your quick response. That’s what i thought.

  • '18 '17 '16 '11 Moderator

    I figure, as weak as China is, shouldn’t they get at least 1 Infantry a round as long as they have at least one free territory?


  • @Cmdr:

    I figure, as weak as China is, shouldn’t they get at least 1 Infantry a round as long as they have at least one free territory?

    Cept the rules state otherwise.

  • Official Q&A

    Just think of it as China being too weak and demoralized to recruit and supply new troops with only one territory left.  They’re still not out of the game, as they can retake a territory and start generating units again if Japan eases up on them.

  • '18 '17 '16 '11 Moderator

    Wouldn’t the desperate nature of almost being obliterated by a race of men who wanted to murder all of you drive recruitment up, not down?

    Anyway, not saying you are wrong, just wondering what drugs Larry was taking at the time and where I can get some.


  • @Cmdr:

    Wouldn’t the desperate nature of almost being obliterated by a race of men who wanted to murder all of you drive recruitment up, not down?

    Anyway, not saying you are wrong, just wondering what drugs Larry was taking at the time and where I can get some.

    Be afraid for the day when the true racism, human emotion, and horror of one of the worst events in human history can be truly recreated. This is a game Jen would play!!

  • Official Q&A

    @Cmdr:

    Wouldn’t the desperate nature of almost being obliterated by a race of men who wanted to murder all of you drive recruitment up, not down?

    Possibly, but couldn’t it also make people want to run and hide rather than take up arms against a seemingly invincible foe?  :wink:

  • '18 '17 '16 '11 Moderator

    @Krieghund:

    @Cmdr:

    Wouldn’t the desperate nature of almost being obliterated by a race of men who wanted to murder all of you drive recruitment up, not down?

    Possibly, but couldn’t it also make people want to run and hide rather than take up arms against a seemingly invincible foe?  :wink:

    I suppose.

    BTW, in the interest of a friendly environment, I’m going to ignore Axis’ last comment that struck me as a personal attack.  I’m hoping he didn’t mean it that way and was just trying to be humorous.

    Anyway, I’d like to see the revised/enhanced version of this game reflect that if China has at least one free territory at the start of their turn, they get an Infantry.  Or, another idea, China builds infantry based on how much territory they have after combat is resolved on their turn. (This gives them a chance to liberate a second territory, but also forces them to have to liberate a second territory to get an infantryman!)


  • @Cmdr:

    Or, another idea, China builds infantry based on how much territory they have after combat is resolved on their turn. (This gives them a chance to liberate a second territory, but also forces them to have to liberate a second territory to get an infantryman!)

    Isn’t that already the case?


  • @Cmdr:

    BTW, in the interest of a friendly environment, I’m going to ignore Axis’ last comment that struck me as a personal attack.  I’m hoping he didn’t mean it that way and was just trying to be humorous.

    This is fair. I wasn’t attempting to personally attack you. Only to make the point that there is a thin line between talking about Axis and Allies the board game, and the historical events that happen in WWII. You have characterized the Japanese motives as murderous. this may or may not be the case, but the comments can be taken as “unfriendly” to a certain portion of the community. Perhaps readers of Chinese or Japanese decent?


  • If the Italian fleet attacks and destroys the Allied fleet in the Med(same SZ as Italy), can I move an italian transport into the SZ and transport troops to Africa on my non combat move?

  • Official Q&A

    @rockrobinoff:

    @Cmdr:

    Or, another idea, China builds infantry based on how much territory they have after combat is resolved on their turn. (This gives them a chance to liberate a second territory, but also forces them to have to liberate a second territory to get an infantryman!)

    Isn’t that already the case?

    No.  Chinese infantry are awarded during the Purchase Units phase, so the number is based on Chinese holdings at the beginning of the turn.

    @rpv173:

    If the Italian fleet attacks and destroys the Allied fleet in the Med(same SZ as Italy), can I move an italian transport into the SZ and transport troops to Africa on my non combat move?

    Yes, assuming that the Italian transport started the turn in a friendly sea zone.


  • @Krieghund:

    @rockrobinoff:

    @Cmdr:

    Or, another idea, China builds infantry based on how much territory they have after combat is resolved on their turn. (This gives them a chance to liberate a second territory, but also forces them to have to liberate a second territory to get an infantryman!)

    Isn’t that already the case?

    No.  Chinese infantry are awarded during the Purchase Units phase, so the number is based on Chinese holdings at the beginning of the turn.

    Funny, China not only have no IPCs, they collect inf (units) based on their territory holdings at the beginning of their turn, not the end like every one (collect income is after resolve combat)


  • my playgroup have pretty much decided that we’re going to introduce a house rule that allows china to count its territories and collect infantry at the end of its turn. otherwise they just fall far too quickly


  • two questions

    1/ is there a odds calculator that i can download on my cell phone.

    2/ does National Objectives be required to play AA50?

  • 2007 AAR League

    Question regarding Rockets.  I believe I read that Rockets from different territories could attack the same IC, then that was reversed, then reversed again.  What is the definitive rule?

  • Official Q&A

    It was only reversed once.  Per the FAQ, only one rocket attack may be launched per turn against any given IC.

  • 2007 AAR League

    @Krieghund:

    It was only reversed once.  Per the FAQ, only one rocket attack may be launched per turn against any given IC.

    Thanks!

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