"Iron Bear" scenario for AA50


  • ok so its Germany, Russia and Italy against the rest.

    Id say id like to give it a try, but i think the Iron Bear is too strong as UK territories would be lost in short order. The combined land domination in IPC would allow the reformed axis and huge fleet to kill UK then Japan.


  • No doubt Uk and Japan would need USA’s assistance. It’s also my hope a bid would help level a little ground. It still doesn’t change the fact Axis have an advantage but than again I never sought to try and level the field. Only, try my hand at a “what if” scenario, though improbable, that could have been possible.  If it ends in a complete slaughter, I’ll have the satisfaction of the ride.


  • very interesting. any ideas when you’re going to play this one out? i’d like to hear the recount haha


  • It’s my A&A groups next scheduled game, but because of the hectic holidays it might be awhile. I’ll be sure to give a full recount once we do.


  • Couldn’t get a full game in because of time constraints but we did get in 3 rounds.

    In short

    Germany: focused on Navy and threatening UK. At the start of round four made a suicide charge into UK.

    Japan: focused on getting a foothold on asia and eliminated the eastern Russia forces.

    Russia: focused on India but was held back by a multi national foce positioned there with a UK IC. It also tried going through China but was hurt by the fact china could get a better grip in the teritory.

    UK: built a India IC and ships to compete with germany.

    Italy: Did what it does best and just died. Actually the multinatial Jap/USA/UK force did that.

    USA: built transports in the pacific an IC in Philipines and some transports in the atlantic. Also helped UK with fighters.

    China: Gets to keep its fighter and is in a better defensive position.

    Granted this was only three turns but the Axis player was demoralized by the fact that he wasn’t gaining ground fast.

    We talked about having China go to Axis hellp balance things out. Plus it might make sense in the context of the scenario.

    I’ll update this when I get a full game in.


  • this scenario sound pretty good and sounds like it could be fun to play but I have 3 questions
    1. What was the Allied bid?
    2. What was the turn limit?
    3. Were there any changes in placement?


  • I think the bid came out to 16. Uk fighter and two inf on egypt.

    We were thinking a 8 turn limit. Roughly ending the war when the USA makes the atom bomb. But we really actually want to find out how long it takes Axis to win and create a turn limit based around that.

    No changes in placement except for the bid.

  • '18 '17 '16 '11 Moderator

    Let us know how it goes.

  • '16 '15 '10

    Nice idea.  I’d say you’d have to give the allies a big bid or a ton of extra units.  A ton of Allied airpower to start with (say 3 times as much as the Germans have) might even things up a bit.  The Allies need to seriously threaten Italy and Germany from the start.  If the Allies have like 4-5 bombers in United Kingdom to start with than the Allies can hold an IPC advantage for a while.

    The problem is game dynamics favor the side that controls Moscow and Berlin.  I’m not sure how either of these capitals would ever fall if you began with the normal set-up.  China wouldn’t last long against the Soviet blitz either.  Japan might be able to help the allies hold India but wouldn’t get far on the Asian mainland.


  • You’re right, I don’t think Russia and Germany can Fall to any sort of allied attack. Thats why the allied victory conditions are for it to only stop Axis from cliaiming Africa Asia before USA creates a Atom Bomb (by turn X) and forces a treaty/surrender.

    As it was, the only ground Axis had gained by turn 4 was Persia, Trans Jordan and 1 territory in China It had lost Libiya. If you had asked my opponet who was Axis, he would say my bid was already high.

Suggested Topics

Axis & Allies Boardgaming Custom Painted Miniatures

40

Online

17.0k

Users

39.3k

Topics

1.7m

Posts