Although the only Axis Power that can easily transport troops to Africa is Italy, which has a starting income of 10 IPC, I believe (and will try this next game) that the Axis should do everything it can to get a breakthrough in Africa.
The reasons are:
- It won’t take that many Italian/German troops to beat the British in Egypt. Once the Brits are out of Egypt, the rest of Africa is for the Axis taking… unless the Americans and British divert troops to Africa to save all that precious British Income. In the hands of Italy and combined with NOs, those extra IPC would allow Italy to build several tanks a turn.
2) The counter-argument to this is every unit sent to Africa is one less that can be sent to the main objective, Moscow, and that any time wasted away from that goal will doom Germany in the face of the combined IPC income of the Allied Powers. For instance, on Turn 1 the Brits can build 5 destroyers and the Americans 5… meaning 10 destroyers can be sent to the coast of France or North Sea. (This is just an example, not a suggestion).
- However, the time and resources needed to breakthrough at Egypt aren’t so costly as to significantly diminish the Axis main drive into the Soviet Union, a drive that is unavoidable because of the game’s design. If Africa can be threatened, the Axis can create an invaluable diversion that would draw British and American resources away from France. This is really the only diversion I see possible because the cost of maintaining an Axis navy in the Atlantic against the combined US-British airforce/surface fleet would be staggering. Placing subs in the North Sea is next to impossible once the Brits get a few destroyers in the water.
Any British and/or American unit that goes to Africa (if only for a couple turns) is one less that will be sent to France (or the indefensible Norway!) It is difficult for the Germans to fortify France, making a Normandy landing possible on turn 2.
Any comments?