• @HolKann:

    Allright, made 2 modules with matching toolpieces: renamed some abbreviations (seems I do care :roll: ), made Chi a bit more yellowish, fixed some pixels at the bottom and side of the map, and matched the toolpieces with the according pale colors.  What do you guys think of it?

    They are realy good… they match perfectly to the colours Tim used for his map.

    @HolKann:

    @P@nther:

    Here are the BigPieces that are of the same colours as Tim’s ToolPieces:
    http://www.mediafire.com/download.php?tnthot2udjz
    (7zip-format, 3.12 KB)

    I tried them, but the color scheme seems too bright and I don’t like the Chinese colors, sry… :oops:
    It’s no good to let this work go to waste though, so they’ll be added in the ABattlePack for sure :)

    I don’t think that this is necessary, because it was just a color-modification of my “regular” BigPieces I provided here, too ( http://www.mediafire.com/download.php?jng3uy3i4zm ).

    As I see from MediaFire’s download statistics that some people seem to like my “bigger” ship models, I adjusted my BigPieces to the colours you used now for Tim’s map, so you may probably want to add these to the ABattlePack :-)
    http://www.mediafire.com/download.php?entnmuwzmm1
    (7-zip; 3.12 KB)


  • @TimTheEnchanter:

    It uses a combination of gaussian blur and a technique called Alpha masking.  If you don’t have the alpha mask plugin, get it.  It is way cool.

    1. Created a separate layer that had only the territory/sea-zone borders. I think I used the magic wand on a low tolerance setting and selected a black area with global fill to select all the lines, then pasted it into a new layer. I probably manually cut out the legend. I had to do some cleanup where the lines weren’t quite right and where VC stars had obliterated the black lines, etc.
      I then did some editing and created a layer with just the land borders (mostly just erasing the ocean borders :roll: )

    2. Working in separate layers copied from the land borders layer, I selected the areas inside all the territory borders (magic wand-select in each territory with “union” selection setting) and applied gaussian blurs to them.  I did 3 levels - 4 pixels, 8 pixels and 12 pixels to get a gradual fading away from the borders (see layers “Land border blur 4”, “…8” and “…12”).  By combining the three blur levels this creates a fading black blur inside all the the borders.

    3. using the three blur layers combined with the bg_whiteness layer as a background I saved the file to a JPEG file for use in the next step.

    4. I then used a plugin called an “Alpha Mask” which uses an image to manipulate the “alpha channel” of the pixels.  I don’t really understand what that means other than to know that it allows you to apply a level of transparency to an image based on a “mask” from a jpeg file (the file created in step 3)   I applied the mask to a copy of the base map so that wherever the mask was white, it was transparent and the darker the mask got the more of the image it kept.    This resulted in the Map No Faces-Border 1 and …Border 2 layers.  (I just duplicated the resulting image to get #2 so that the net result would be darker - because they’re mostly transparent, the colors add together)

    5)Then I created a layer from the original map and played with the coloration  - mostly lightening, maybe tweaking the saturation and such here and there (I don’t really remember what I did, mostly trial and error) - to create the Pale and Very Pale backgrounds.  By including the border layers over the paler background it gives the impression of gradual shading.

    Great description … thank you :-)  Really something for the tutorials forum at paintdotnet.forumer.com ;-)

    I did not know about that Alpha Masking plugin. Is it the “Alpha Mask Import Plugin (1.2)” you used?


  • I installed 3 plugin packs:  BoltBait’s , Illnab’s, and MadJik’s.  I probably haven’t used 90% of this stuff…

    The alpha mask one is in Illnab’s compilation pack.  It might be the same as alpha mask import thread, I don’t know.  Even if it’s the same, I think these developers have moved to delivering their stuff in these combined packs so I think the compliation pack may be more current.


  • @TimTheEnchanter:

    I installed 3 plugin packs:  BoltBait’s , Illnab’s, and MadJik’s.  I probably haven’t used 90% of this stuff…

    The alpha mask one is in Illnab’s compilation pack.  It might be the same as alpha mask import thread, I don’t know.  Even if it’s the same, I think these developers have moved to delivering their stuff in these combined packs so I think the compliation pack may be more current.

    You are right. I was just irritated that the AlphaMask.dll is version 1.2 and the compilation 1.1. But the compilation is newer.
    Thank you :-)


  • @HolKann:

    Expect an updated first post soon  8-)

    Will you include your “final” pdn-file? That would be great :-)


  • First post updated with the new map and pieces, let’s hope a lot of people like them ;)

    @P@nther:

    Will you include your “final” pdn-file? That would be great :-)

    No, but you can always find it here.

    @TimTheEnchanter:

    It uses a combination of gaussian blur and a technique called Alpha masking.  If you don’t have the alpha mask plugin, get it.  It is way cool.

    Wow, tnx for the minitutorial, I’m learning new techniques :)


  • @HolKann:

    First post updated with the new map and pieces, let’s hope a lot of people like them ;)

    @P@nther:

    Will you include your “final” pdn-file? That would be great :-)

    No, but you can always find it here.

    @TimTheEnchanter:

    It uses a combination of gaussian blur and a technique called Alpha masking.  If you don’t have the alpha mask plugin, get it.  It is way cool.

    Wow, tnx for the minitutorial, I’m learning new techniques :)

    Whoa- way too light dude!  I like the fonts with the added names but the map and pieces are way too light.  Can you keep the fonts and such with the darker map from the last version???

    Right now I prefer your last version.


  • @HolKann:

    First post updated with the new map and pieces, let’s hope a lot of people like them ;)

    @P@nther:

    Will you include your “final” pdn-file? That would be great :-)

    No, but you can always find it here.

    Great, thank you :-)

  • 2024 2023 '22 '19 '18

    I don’t have a lot of time to wade through the mass of missives.  Can someone direct me to a instructional post about play by forum.  Sort of a “Play by Forum for Dummies.”  Thanks.


  • @randyshervandyke:

    I don’t have a lot of time to wade through the mass of missives.  Can someone direct me to a instructional post about play by forum.  Sort of a “Play by Forum for Dummies.”  Thanks.

    http://www.axisandallies.org/forums/index.php?topic=13365.0

  • Liaison TripleA '11 '10

    I had some comments I’d like to share…

    ABattlemap is awesome, as is all the work that people volunteer into it so that I can play Axis and Allies online ! :D THANK YOU!

    But…
    Ottawa is mis-spelled :( as Ottowa :( I am canadian so I noticed :(

    and…

    Anyway the NO box’s could be put in a nation’s capital?  So new players don’t have to play where’s waldo whilst looking for them? (very greatful they are explained at the top of the screen :D)

    Last but not least, I’m really confused here about all these modules, and stuff, big pieces, tool piece’s, pale and not so pale maps that look EXACTLY the same :S (really miss the darker one :*( )  Can someone sticky or edit in the URL’s for whatever current module’s there are or whatever so that I can download things and know WTF they are and how to install them, to get the dark map back, and try new Bigger pieces etc ?

    Not sure if anyone will respond, but I figured I’d put it out there, again THANK YOU! for doing this, A&A PBF is a blast and I appreciate all volunteer hours! :P


  • Ottawa is mis-spelled  as Ottowa  I am canadian so I noticed

    Sry for this :lol: I’ll put it on a todo-list.

    Anyway the NO box’s could be put in a nation’s capital?  So new players don’t have to play where’s waldo whilst looking for them? (very greatful they are explained at the top of the screen )

    Lol again :lol:. I understand it might be pretty confusing at first, but the placement of the NO-boxes won’t be changed because of 1. compatibility 2. even next to the capital they will be confusing. Now the lay-out als explains what the NO is about (for instance the one in the Mediterranean).

    Last but not least, I’m really confused here about all these modules, and stuff, big pieces, tool piece’s, pale and not so pale maps that look EXACTLY the same :S (really miss the darker one :*( )  Can someone sticky or edit in the URL’s for whatever current module’s there are or whatever so that I can download things and know WTF they are and how to install them, to get the dark map back, and try new Bigger pieces etc ?

    The darker one is still downloadable, use this direct link (note that this is the same file as attached to the first post of this threadg). Now, remove the “.jpg” extension, then unzip and finally overwrite AA50.gim and AA51.gim in your ABattlaMap folder. Good luck!


  • The link is dead, not sure if it’s a bad link or if the server is down atm  :?


  • @HolKann:

    Ottawa is mis-spelled  as Ottowa  I am canadian so I noticed

    Sry for this :lol: I’ll put it on a todo-list.

    You may want to add the following issue concerning the AA50-42-setup too:

    http://www.axisandallies.org/forums/index.php?topic=14614.msg450899#msg450899

    Thank you :-)


  • The link to the AA50 ABattlePack is still dead  :cry:


  • @DY:

    The link to the AA50 ABattlePack is still dead  :cry:

    Those in the first thread of the topic?
    All working perfectly as I already tried…

    PM me your email and I will send it to you :-)


  • Hi, i d/l the 1st link in this thread and followed the instructions…i also added one of your(i think it was panthers, i like dark) map modules for 41 + 42. then i added a pieces mod(also darker…forget whose it was though) but now it seems that jpn/ger pieces are flip flopped. can any1 help me out?

  • '10

    if you downloaded an additional file to the battlemap like bigpieces.bmp they are module specific. on the toolbar in the 41 module germany should be at the top for 42 it should be japan……hope this is helpful


  • @crispyHaole:

    Hi, i d/l the 1st link in this thread and followed the instructions…i also added one of your(i think it was panthers, i like dark) map modules for 41 + 42. then i added a pieces mod(also darker…forget whose it was though) but now it seems that jpn/ger pieces are flip flopped. can any1 help me out?

    @Battlingmaxo:

    if you downloaded an additional file to the battlemap like bigpieces.bmp they are module specific. on the toolbar in the 41 module germany should be at the top for 42 it should be japan……hope this is helpful

    Addition: Just make sure to put the pieces for the 1941-setup into the A50.gim-folder and the pieces for the 1942-setup into the A51.gim-folder, as the turn sequences differ in the scenarios.

  • '10

    does anyone know if there are bigpieces files for aae ,aap or revised? for my version of battlemap the only big pieces are for classic and anniversary

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