Will anyone be upgrading the Triplea….


  • 2017 2016 2015 Organizer '14 Customizer '13 '12 '11 '10

    Unfortunately, i cant reduce the size of my file to accommodate a Jpeg/BMP conversion. I keep get error messages.

    I could try PNG, but another poster said it needed to be Jpeg…so no go.

    Again its the limitations of this AAA program and what it allows to be used or get by for graphics that proves it inferior IMO.

    Hopefully another interface will allow more substantial map files to be installed.

    Id play it if it used Dagons map.

    Also, My map is accurate to the original, because people want to see a very similar map from the game to what they play online. Making it accurate to a real world map would prove impossible to play for obvious reasons.



  • What type of programs do I need to get in order to edit triple A’s code?  I’ve written code before, I’d like to fool around with some things…



  • @Black_Elk:

    TripleA uses a 3 color Gif image (called a baseline map) which it then processes and breaks apart using its own quirky code to produce what you end up playing with. Its not like you can just use any image you want. Jpegs don’t work, nor do PDF files or PNGs. The game has to be able to first parse the information contained in the baseline map, before you can make it functional. Its actually a huge pain to make a map that works with tripleA (on account of the shoddy raster graphics programming), but I guess I won’t wait on any “thank you” for all the time I put into it, since you obviously think its the worst thing ever.

    All the map really needs is some texture and that can be accomplished with the reliefTiles. The classic map looks decent with map details (view > show map details) enabled. Actually, if you use the reliefTiles creatively I think you can make a pretty cool looking map.



  • @Black_Elk:

    Yeah, I haven’t figured this out yet either. Can anyone help us out? I have the folder unzipped, but have no idea how to actually start a game.

    Download the lastest stable build of TripleA for whatever OS you use.
    http://triplea.sourceforge.net/mywiki

    Then download the latest Beta package for AA50.
    Extract the AA50 files from the zip, and place the folder called AA50 in your “Maps” directory of TripleA, and the XML file called AA50-41 in the “Games” folder of your TripleA directory. Then launch the program, select “Choose Game” and pick AA50-41. Prepare to be underwhelmed by the graphics. 😉

    Macs are supported, though you might run into issues with custom mods, if people are lazy and don’t bother to make everything case sensitive. For the standard game it should work fine though. Also, don’t hold your breath on seeing the 42 scenario until after the holidays. If you want to learn more about Larry’s surprise, you’re just going to have to order a copy of the actual board.
    😄

    Where do I find this Beta package download?  I didn’t see it on the triplea site - did I miss it>
    Thanks.


  • 2019 2015 '14

    Where do I find this Beta package download?

    http://www.tripleadev.org/forum/viewtopic.php?forum=1&showtopic=10400&show=30&page=1

    All the map really needs is some texture and that can be accomplished with the reliefTiles. The classic map looks decent with map details (view > show map details) enabled. Actually, if you use the reliefTiles creatively I think you can make a pretty cool looking map.

    I’m all for that. Right now its just bare bones baseline map, but if someone has the skills to do the reliefTile stuff that would be cool. Logan made the Classic map, but I haven’t heard from him in a while. I know there was a tutorial about it floating around a while back, but I wouldn’t know where to look anymore. I was rather hoping someone else continue where I left off, which I think is still the plan. The only thing that bugs me is how TripleA re-draws the lines when scaled. But if someone wants to take a crack at the layering and such, by all means go for it.
    🙂



  • @Black_Elk:

    The only thing that bugs me is how TripleA re-draws the lines when scaled.

    The solution there is don’t scale the map. If you have a mouse equipped with a trackball (not a scroll wheel) you can quickly scroll in two dimensions to any point on the map. Initially I thought I would have to play with the map scaled but then I tried a different mouse.



  • Tried to place in folder like usual, but I got a big error message.  Any advice on Triplea for AA50 😞

    WARNING [AWT-EventQueue-0] prefs->Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(…) returned error code 5.
    java.lang.IllegalStateException: Found neither zip:C:\Users\owner\Documents\Games\triplea_1_0_0_3_all_platforms\triplea_1_0_0_3\maps\aa50.zip or dir:C:\Users\owner\Documents\Games\triplea_1_0_0_3_all_platforms\triplea_1_0_0_3\maps\aa50 for skin:aa50
    at games.strategy.triplea.ResourceLoader.getPaths(ResourceLoader.java:48)
    at games.strategy.triplea.ResourceLoader.getMapresourceLoader(ResourceLoader.java:23)
    at games.strategy.triplea.ui.UIContext.internalSetMapDir(UIContext.java:162)
    at games.strategy.triplea.ui.UIContext.setDefaltMapDir(UIContext.java:135)
    at games.strategy.triplea.ui.TripleAFrame.<init>(TripleAFrame.java:188)
    at games.strategy.triplea.TripleA$1.run(TripleA.java:152)
    at java.awt.event.InvocationEvent.dispatch(Unknown Source)
    at java.awt.EventQueue.dispatchEvent(Unknown Source)
    at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.run(Unknown Source)</init>



  • @Imperious:

    Phase 1 map:
    http://www.mediafire.com/?amzmjhoi5uv

    Phase 2 map:
    http://www.mediafire.com/?zzmzndttdgj

    Great work IL. That’s exactly the kind of map that TripleA needs.


  • 2017 2016 2015 Organizer '14 Customizer '13 '12 '11 '10

    Thanks buddy. But check for updates. i recently made more changes for aesthetics.



  • @Imperious:

    Thanks buddy. But check for updates. i recently made more changes for aesthetics.

    I took the time to convert your map for use in TripleA. It turned out pretty good I think. I liked how you put Stalin’s portrait on the Russian capital so I did that with the other world leaders as well. I’m going to contact the TripleA developers and send them the files. Until then I’ve attached a preview. I had to scale and compress the image to get it under the 256K limit so the quality isn’t the best.

    aaMap_sm.jpg


  • 2017 2016 2015 Organizer '14 Customizer '13 '12 '11 '10

    Well that’s a pretty serious reworking… :evil:  I hardly recognize anything i did, sake some of these pictures. I think the Hitler one should get toned down a bit and Il duce’s face should move away from the land so its not overlapping.

    Id like to see the numbers in white as well as text and the sea zones in white lines or dark blue or an offsetting color from the water ( dark or light)



  • @Imperious:

    Well that’s a pretty serious reworking… :evil:  I hardly recognize anything i did, sake some of these pictures. I think the Hitler one should get toned down a bit and Il duce’s face should move away from the land so its not overlapping.

    Id like to see the numbers in white as well as text and the sea zones in white lines or dark blue or an offsetting color from the water ( dark or light)

    That was the best spot for Il Duce’s face I could come up with. There isn’t enough land or sea area in that zone to place his portrait with no overlap (his pic is already smaller than the others). He could go in the Mediterranean beneath the boot but that position looks not so good.

    As far as toning Hitler down, when you’re playing the game his ugly mug is pretty well covered with units so you hardly even notice him. I’ll leave it too the TripleA developers to decide what to do with this map.

    The territory lettering and borders aren’t built into the map graphics. They are drawn by the game’s java engine so one of the programmers would have to change those colors. Personally, when it’s full size I think the borders and text look just fine but again I’ll leave it to whatever the devs want to do.


  • Moderator

    That looks pretty sweet!


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