uh, excuse me for I am slightly dense and easily confused, so I’ll answer all of your questions.
Germany does not collect any income from captured convoy centres. Imagine trying to reclaim all that sunken cargo, completely unviable.
All you really need to remember about transports is that once they unload their turn is over. This also applies to when a transport “moves” within one sea-zone; once it’s load of troops is landed the transport can’t turn around and pick up more.
The allies don’t get paid if they control the Middle Eastern territories. They are merely there to serve as a penalty to the allies if Germany captures them.
Yes, you must roll for each column seperately. Otherwise one could rack up an amazing number of hits by designating all of his ones as being infantry attacks, all of his twos and threes as being fighter and tank attacks, and so forth.
Once victory is achieved on a board, there is no more combat movement or resolve combat on that board. The victor keeps control and remains getting IPC’s for all territories gained. He also regains control for territories he owned at the beginning OF THE GAME. Also you may now non combat move into enemy owned territories and sea zones leaving mixed forces, for example if Japan won the Pacific game a American battleship and Japanese battleship may share a sea zone and do not ever resolve combat. You cannot non-combat move onto an enemy capital after a game is completed for that board. Example, Japan cannot drop of troops on United States or New South Wales. However if you took the enemy capital to win the game you keep control of it and the original owner and his allies may not non-combat move into it.
In all actuality it was almost pure luck that Russia did survive the war. If Hitler had not split his massive Barbarossa force to attack South, Moscow would have surely fallen. I think the best way to make the game a little more fair is have it start in 1940 or 39 like the new AAE40 will do. Starting at the beginning of 41 like AAE does highlights the ineptitude that Stalin had by not strengthening his front lines and purging his army in the 30’s by killing I believe 70% of his officers. If we are given control in 1939 the German force would be smaller than the Soviets (had the largest army in the world: equaled all other armies tanks put together and had more planes than all others combined), but the Germans have a stronger economy. So the Russian player is given time to move his forces (albeit outclassed forces) into position for a massive offensive by Germany. We could right Stalin’s mistakes and Hitler’s as well (he attacked Yugoslavia right before Barbarossa, killing 6 precious weeks of good weather that would be needed for the Russian offensive). But at the current state the game is pretty accurate, if there is a determined German player and a non-cohesive allied force then Germany will win 90% of the time. But if the allies work together (UK helping out Russia while the US does its thing to invade Europe) then the game swings to a very balanced game where dice rolls and a little luck is what usually wins the day, or a little mistake by either side, which is how the game should be IMO.
A Russian sub in North Sea would prevent Germany from taking 4 IPCs of the Archangelsk convoy in R1! (And of course never again!)
(If Germany has “bad” rolls in attacking North sea maybe even as compensation to save the UK Battleship on occasion!)
Simoultaneaously it allows:
1. Agressive Russian play in Scandinavian territories (1 Art from the cash advance placed as Art in Karelia; transport can load 2 Inf from Archangelsk in R1) - to take IPCs and annihilate the isolated German troops there as fast as possible - and be back in time to face the main German threat! (More money, more inf-build possible for defending Moscow!)
2. Speed up UK retaking its convoy zones to allow for faster development.
I am curious what Larry will say!