I think one inf per territory is a bit too strong for China. However I think the number of inf they get should be rounded UP instead of down. That alone would help a bit…
Plus the Fighter needs to move back…
US starts low on troops and action, Japan has almost no effect (once had +70, but could harm moscow only a little bit, by SBR), chinese get wiped out
UK: has some good lookin ships
Germany: nice tanks, can i borrow them?
USSR: more inf!
Italy: small but fun
Just as other ships may, submarines may also move out of a sea zone where they begin their turn with enemy ships, even destroyers. The destroyer doesn’t stop the sub’s movement, as the sub didn’t enter the sea zone - it started off there.
Put that in the FAQ
We both agree that the movement is legal, since it’s not specifically forbidden by the rule book… but his complain is very soundable: all those zeros should be able to intercept my bombers (or other fighters if I had them)
Fighters in territories or sea zones being flown over cannot intercept planes. Only planes in the territory or sea zone actually being attacked may defend.
On another note i have alwase wonderd….when Fighters attack a territory that does not have any Fighters or AA guns in it and just Ground forces,do the Fighters attacking get to just keep rollin tell they have killed all the Infintry/Tanks?.I can not tell you how maney times me and my fellow A&A freaks have run into a situation where the Germans have these air forces attack a USSR territory with no AA or Fighters.So my queation is do they get to kill all the Reds or do they have to turn back after one round?
Ground units defend normally when attacked by fighters and/or bombers. The attacking air units can stick around for as many rounds as they like, or until they’re shot down, whichever comes first.