@ksmckay:
Question on the rules for fighters and ACs.
Two scenarios.
1. A fighter is on an AC and flies three spaces to a hostile sea zone to participate in combat. During Non-combat the AC will move two spaces so that the ftr can come back and land. Can the AC choose to stay where it is and let the ftr die? My guess is yes but not sure.
If the ftr survives the combat, you MUST move the a/c for the ftr to land. You could choose the ftr as a casualty in the battle to avoid having to moving the A/C
@ksmckay:
2. Same scenario as above - ftr on an AC flies three spaces to participate in combat. This time however there is an enemy fleet in the path that the AC needs to travel to pick up the ftr. Different vessels participate in combat designed to destroy the enemy fleet so that the AC (which didnt participate in the combat) can move to pick up the ftr. Is this a valid move? Would this be a valid move if there was no combat in the enemy sea zone in the way so that there is no chance that the AC can pick up the ftr?
There must a possible way for the A/C to make it to a rendevous point for the ftr to land. It doesn’t matter how silly the battle odds are. For example, if there were 4 battleships in the way, and a lone sub attacked to ‘clear’ a path for the A/C, then the ftr can go.
@ksmckay:
For the second scenario assuming that it is a valid move as long as there is combat in the enemy sea zone so that the AC can move in NCM what if …
1. the enemy fleet consists of an AC with two ftrs and the attacking fleet is a sub hoping to sink the AC and force the ftrs to move one space to land or drown (when would they move/drown before or after NCM).
this scenario has no effect on the ftr’s ability to go into combat 3 spaces away.
@ksmckay:
2. the enemy fleet consists of 100 battleships and the attacker is a lone sub which certainly has an infestimally small chance of succeeding but there is a chance so would it be a legal move?
See my reply above