@Battlingmaxo:
Yes, I’ve managed to win some games where the opponent hit HB’s and LRA very early on. The key is to protect your fleets and for Germany to hit increased factory production. You know what I’m talking about gamer.
:-)
Ah, the memories, I will cherish them for a long time.
Yep, that’s why I said Revised and Classic need this tweak far more than 50. 50 has a bigger board - more territories - so Heavy bombers don’t cover as much ground as they used to. The biggest thing are there are new techs that help counter heavies that weren’t there before. Improved shipyards, increased production, radar, even war bonds.
We don’t need nerfed heavies in AA50. If anything, it’s LRA that can kill you at almost any time, early or late.
I thought they’d already made all the adjustments that were needed to tone down the old heavy bomber doomsday scenarios. Cheaper boats, the several compensating techs I already mentioned, NO’s that provide more money, more territories on the map, capped damage on SBR, the whole repair complex idea (as opposed to directly bombing money) etc. Yet still people complain heavy bombers are the end-all be all. I just haven’t seen it, and I’ve played about 30 games of AA50 with a wide variety of opponents.
Why did this rule get changed??? I’m not going to adhere - I’m only going to play people with 2-hit heavies, more out of protest for changing the rules on us than anything. I guess the original rulebook was purposefully left ambiguous on the point (the rulebook was quite frankly terribly lacking on the tech rules, kind of expecting the reader to read the writer’s minds - see paratroopers, increased production, heavy bombers…… :|)